
Originally Posted by
Samurai
The attack you can perform when climbing up from a ledge changes when your accumulated damage climbs over 100% or so.
Every once in a while Pit will utter "I’m done for..." as his death cry.
If you charge Marth’s neutral special move to it’s max in midair, Marth will rush forward while attacking, making it a useful recovery move.
Use Snake’s neutral special move, the Hand Grenade, and allow the device to explode near him. Snake will cover his ears.
If you hit the opponent with Snake’s side special move, the Remote-Controlled Missile, Snake will do a quick fist pump as if to say "Yes!" On the other hand, if you miss, Snake will do a quick pose to show his disappointment.
Approximately one out of every 6 C4 packs Snake uses will be a C3 butterfly explosive. The power of the attack is unchanged in these instances.
Brawl’s director, Masahiro Sakurai, provided the voice for King Dedede.
The Coin Launcher is set up so that there is a low probability of trophies appearing that you haven’t yet collected. By defeating little groups of enemies you raise the likelihood of new uncollected trophies appearing. Therefore, trying to be sneaky and bailing out without trying to shoot down missiles or enemies will only end up hurting your chances of completing your collection.
When summoned, the Assist Trophy Dr. Wright has a 1 in 10 chance of calling forth a massive skyscraper. The damage it does is appropriately massive.
If you attack the Assist Trophy Mr. Resetti, he will occasionally grow angry and cause an explosion. If you hear him yell "Quiet down, will ya? I’m talkin’ here! HEY!" or something to that effect, it’s your cue to flee.
If Mr. Resetti appears on a fall-away platform or a platform that moves off the screen, he’ll get angry with you as he disappears.
The Subspace enemies known as the Primid change their expressions each time you turn on the game. There is quite a variety of faces for you to discover.