I remember reading a lot of hype/info about how the open environments and battle system of FFXII wre going to allow for a lot more interactivity within the enemies and other denizens of Ivalice. There was talk of how your strategies could include how to turn your enemies against each other based on their natural likes/dislikes of each other and such. Examples were where you would engage one type of enemy, then run towards or draw another type of enemy into the fray and the two enemies would turn on each other and you would clean up after one side was defeated.

Other than the dinosaur munching on an occasional wolf outside of Rabanastre, I don't remember any of this played out. I never saw any opportunity to create any "monster versus monster" scenarios based on their natural inclinations. Did they decide to pull it, did I somehow miss a large portion of strategy in the game by missing the opportunity to take advantage of this or did they over-hype it to increase sales?