The only thing I would like to not see in the next mafia game is immunities for roles that you want to keep in the game. Yeah, it sucks if the serial killer dies the first night. It sucks if the godfather dies early on. It sucks if town loses a major power role before that role even gets to be used. And so on and so forth. But giving immunities in order to ensure that the roles will play out as they were intended to play out sort of ruins the element of danger in the game. I like the idea that unless doctors do their job properly, anyone at any time could kick the bucket.

This last game had 3 night kill immune people for the town, and 2 for the mafia. That's a bit much in my opinion. And the game before that there were night kill immunities as well. I say the next game, everyone should have a fair shot at dying.