Quote Originally Posted by Elpizo View Post
I too think Vayne was a step in the right direction. Heck, I even lost to him once on lv 55, because he was so quick to use his special attacks. He was certainly more challenging than Kefka, Sephiroth and Ultimecia. I never beat X (got to BFA and then quit), but I remember Necron.

Oh yes, Necron is possibly the hardest Final Boss of the after-VII FFs. First time I faced him I lost 7 times in a row. Because of his damned Grand Cross and Neutron Ring. He's not superhard and with some preparation the battle can be pretty even, but there's no super quick way to beat Necron or Vayne.

Personally, I wish SE went back to the pre-VI days. Chaos, Cloud of Darkness, Zeromus and NeoExDeath were great challenges without being frustrating. It took preparation and some skill to beat them, not just the superuberabilities. (Though for Zeromus this changed pretty much in IV DS)

And I'm also not agreeing with how the superbosses are the greatest challenge. What is a superboss nowadays? A random beast with billions of HP and supermoves that all in all goes for a boring battle.

I beat Yiazmat and I swear I'll never do it again. It was such a damn pain in the behind because it was so BORING. Attack, revive, attack, revive. Save. Repeat.

Omega and Shinryuu. Those were great superbosses. They didn't have plenty of HP (less than the Final Boss) and fighting them required some strategy. You had to work with your jobs to find the good combination to fight them on even ground unless you wanted to be wiped out. I remember stealing all those Dragon Lances to beat Shinryuu (cheap, I know ) or working to get Spellblade so I could beat Omega. They were challenging, a bit cheap maybe, but much more fun than any superboss after VI.
Its funny cause I was actually thinking about Omega and Shinryuu of FFV when I made my post about how to do it right.

Overall I completely agree with your post on this and this is basically what I was trying to get at. Especially how the quality of super bosses have been simplified in recent years.

Quote Originally Posted by Seamus>Yiazmat View Post
I don't know why you guys think you NEED the legendary weapons ever in FFX. I beat Nemesis no problem without them, it just took forever. The only thing you need for Nemesis is Auto-Life and a lot of Ethers/Elixirs/Megalixirs. And no overdrives or he counters with Ultima.

I do agree that the final boss of X was way too easy, but the second form of the final aeon was pretty hard.
I don't need them except to fulfill my inner completionist but I make it a point not to use them. Beyond that though, I still find it rather sad that the final boss can be taken out in a single hit if you want to. That just really cheapens the experience for me.

As for Yiazmat, I thought the fight was really fun. I set my gambits up so they do very little work and I do most of the command-entering, but that's just how I like to play the game.
My problem with Yiazmat is that he's boring to fight. When it comes down to it, its just a 6 hour endurance match. The game even gives you plenty of options to remove the fear of death. I started battling him a year ago and gave up out of boredom rather than frustration. That, to me, just says that you messed up somewhere.

I'd rather have a fight that was more about challenge and a simple mistake could cost you everything (like Omega from FFV). The funny thing is that XII provided this countless times with some of the Mark Hunts and Esper battles yet Yiazmat and Omega XIII are rather disappointing "endurance matches". The whole strategy is to just outlast the other.

Kuja and Deathwing were easy, I can solo them with Garnet, but Necron gave me some real trouble. I was very satisfied with the final fight of IX. I doubt I'll ever fight Ozma though.
Ozma is hard for only two reasons:
1) There is no defense against the Mini status he can inflict
2) Meteor

He's more about luck than skill. I still hope to beat someday. Perhaps when I get around to replaying IX again.


And there's no quick way to beat Vayne because his last stage has no HP. It's a survival battle. You just have to survive until he goes into HP critical (which he does by himself) and then hit him a few times. Don't get me wrong, I think it was a good idea, they just could have made it harder to survive IMO.
Actually, the Undying does have HP. He's said to have about 65,000. Beyond that, I agree that they should have upped the damage of his attacks. Bubble does put a damper on things. Hell, just chaining some of his abilities quickly could have been fun. Especially when he starts using the Palings.