It looks like it suffers from the same problem as the fully 3D games: instead of carefully designing levels to allow you to build your own momentum and then reap the rewards of high speeds and huge jumps, as in the old games, they just push you along a path with a series of automatic "speed pads." All the great feats of physics are set up in advance by the game itself, and the player's input consists of zero effort, zero involvement, and zero satisfaction.

I guess sliding off the path and into a bottomless pit will be less of a problem in this one than in the fully 3D games, but that still doesn't mean it'll be worth playing.