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Thread: Create a class

  1. #1

    Create a class

    Since FF III was a class based game, much more so then I, it began the tradition of classes in FF. So if given the chance what class would you enjoyed to have seen on the roaster, and to make this more interesting why not create it? All 4 command slots and any magic/special quirks about it.

    I'll post mine when I have more time. That and I'll save Blue Mage's for someone else.

  2. #2
    Pirate;

    Commands;

    Swashbuckle
    Loot
    Plunder
    Pillage

    The Flee command is not available whilst playing the Pirate. In the unlikely event a Pirate loses all it's HP, it will automatically re-raise and kill the enemy out of sheer animosity.

  3. #3
    Puppetmaster(got this job from FF XI)

    Commands

    Activate - activate your automaton
    Oil - heals HP to your automaton(takes up inventory)
    Deploy - orders your automaton to use random attacks from different jobs

  4. #4
    Quote Originally Posted by Captain Maxx Power View Post
    Pirate;

    Commands;

    Swashbuckle
    Loot
    Plunder
    Pillage

    The Flee command is not available whilst playing the Pirate. In the unlikely event a Pirate loses all it's HP, it will automatically re-raise and kill the enemy out of sheer animosity.
    I just knew you would write this one.

  5. #5
    I'm surprised no one did Blue Mage yet.

    Blue Mage

    Fight
    Magic (Blue)
    Converge (Use random Blue spell of enemies your fighting at no MP cost. Has chance to fail)
    Item

  6. #6
    Conjurer:

    Attack
    Weapon conjuration
    Summon
    Trap

    Attack: Attack with conjured weapon.
    Weapon conjuration: Create a weapon for the battle. Conjurers can't equip, so they must conjure every battle if they want to use a weapon.
    Summon: Summon a monster that was trapped. Any normal monster can be trapped. They gain Exp like other characters. The monster takes place of the character until dead. Can only summon once per battle.
    Trap: Can take a monster to use in battle with summon. Monsters trapped will start at level 1. Monsters HP percentage to trap differs based on enemy power. Some enemy may take 50% while another might take 5%.

  7. #7
    Quote Originally Posted by leader of mortals View Post
    Conjurer:

    Attack
    Weapon conjuration
    Summon
    Trap

    Attack: Attack with conjured weapon.
    Weapon conjuration: Create a weapon for the battle. Conjurers can't equip, so they must conjure every battle if they want to use a weapon.
    Summon: Summon a monster that was trapped. Any normal monster can be trapped. They gain Exp like other characters. The monster takes place of the character until dead. Can only summon once per battle.
    Trap: Can take a monster to use in battle with summon. Monsters trapped will start at level 1. Monsters HP percentage to trap differs based on enemy power. Some enemy may take 50% while another might take 5%.
    The name is already taken

  8. #8
    aww man I thought it sounded familiar. AND IT WAS SO GOOD!!!

    well now I need to think of a new one...

    Striker

    Attack
    Strike
    Cover
    Double-egde

    Attack: Attack with equipped weapon
    Strike: Much like X-2's blue bullet, most of these attacks do extra damage to certain monster types.
    Cover: Takes half damage as you cover for your other party members. Only halves damage and covers for physical attacks.
    Double-edge: Uses skills and magic like darkside, darkness, and the mystic flare move I made in "Create the magic". Damages a percentage of your health or magic and damage is based off of that percent.

    Weapons: Swords, ninja swords, great swords, daggers, katanas, claws.
    Armor: Black belt garbs and light armor a thief can use.
    Last edited by leader of mortals; 04-13-2008 at 06:09 PM. Reason: I messed up... so

  9. #9
    [Baretta]
    A magician that wields firearms. Cannot defend

    Strengths are High Attack Power and Speed
    Weaknesses are Low Defense and MP

    - - - - - - - - - - - - - - - - Commands - - - - - - - - - - -

    Attack
    Fires weapon. If dual wielding, fires both weapons

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Reload
    Increase Attack, Sharpshoot, and BlackBullet commands' power

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Sharpshootw/Sniper Rifle
    Augment bullets to damage armor or to inflict stat reduction

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Black Bulletw/Handguns
    Augment bullets to have elemental damage

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    Item
    Use an item from the invetory

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    I would be more happy with Final Fantasy 5's class system than the one from Final Fantasy 3

  10. #10
    Soul Linker (Haha Ragnarok Online )
    Spiritual mages that can invoke souls of many different job classes to aid their allies in battle.

    Pros: Wide range of support for many different characters.
    Cons: Low HP, Weak Def

    Commands
    Kinesis: Normal attack (long range)
    Soul Siphon: Exchang mana with target, targets enemies and allies
    Soul Burn: Combusts the targets mana, deals damage according to mana burned.
    Soul Enchant: Enchants an ally with its certain job class, target's attacks are changed (Black magic would turn to Sorcery; Blk magic+status, White magic to Eulogy; all spells target everyone)

  11. #11
    I would so have a party of 4 Pirates if they existed in that game.

    What would Swashbuckle do?

  12. #12
    ROFLCat

    Commands

    Fight
    ROFLSummon
    Has CheeseBurger
    Upgrade Ram


    Rofl cat may also flee using the monorail cat.
    Has Cheeseburger just like Banons health command
    Summons include ceiling cat to spy on the enemy.
    And upgrade ram, well thats just obvious.

  13. #13

  14. #14
    From the J to the P to the L-O-L.
    His roflcat rules cause it can cast spells.

    I whipped that up together in like 40 seconds.

  15. #15

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