
Originally Posted by
Wolf Kanno
I don't remember too many invisible walls in this game actually... Usually, something was in place to block you like a wall or a mountain or water, its not like X which had tall grass or Xenosaga... which had cutscenes... I felt the world design was near perfect considering its a console game on a system people thrash for being the technologically weakest of its generation.
I only miss classic world maps due to nostalgia but looking back on the late PS1 era it was becoming apparent that developers didn't want to deal with it anymore. Both VIII and IX seriously under utilized their world maps IMHO. Outside of a mini-game and a few extra draw points, both worlds were pretty barren and served as just another reason why you should not bother exploring and just move the plot along.
XII is the first RPG in years to bring back a strong level of exploration. To me, wandering around and discovering new places was half the game. I actually found it fun to wander into an area I wasn't prepared for and bust my ass trying to retreat out of their before I saw the Game Over screen again. Its heavy exploration may have hindered the story a bit but people need to learn to retain information for more than five minutes. :rolleyes2