I certainly found the moment where you get the airship in the early FF series fun and exciting. But I didn't miss it in this game. Maybe my long exprience with Tactics and Suikoden innoculated me against this style of world contruction.

As for sequels FFXII is a prequel of sorts to Tactics. It's precisely because FFT was in a partial world that allowed them to be integrated. Now I found FFXII stands well alone, but the more games set in Ivalice I played, the more it enhanced the exprience of FFXII.

And wasn't RW a sequel to FFXII? Anyways, there's no limit to how many Ivalice-set games they can make. Whether they choose to make any more I don't know.