The original Shining Force I've been playing on VC (I'm pretty sure it's the original, one of the earlier ones at any rate).

Shining Force is the Tactical Strategy game I wanted Fire Emblem to be. Shining Force doesn't have two of the fun-killers for me, permadeath and weapon degradation. I'm all for games being difficult, but those two particular conventions are the wrong way to go about doing it. In my experience they just make it annoying when any one small misstep can send you back to the beginning of the mission unless you cheese the in-battle save function and BS the probability (I have to do this on some of the more annoying missions in Super Robot Taisen Original Generation 2 as well, which makes me love it less).