Quote Originally Posted by unfinished fantasy View Post
err what trailers are you talking about? all I saw was CGI and then more CGI. links?
Gametrailers.com - Final Fantasy XIII - Dengeki Special Edition Trailer There is a few more but SE has decided to go the route of showing the same damn trailer with 10 seconds of extra footage and announcing it as a "new"

The one I've linked to shows maybe 15 seconds of "supposed in-game battle footage" Hope this helps

Quote Originally Posted by Yaridovich View Post
I LOVED X's battle system. It worked beautifully. However, it also wasn't anything new. It had pretty much been the same thing in Super Mario RPG: Legend of the Seven Stars.

My complaint about XII's system was that it felt like the game basically played itself. I, as the player, had almost no control. You could clear dungeons by just moving the left analog stick. Bo-ring.
My problem with X's system is that its basically the ATB system put on Wait mode and they added the bar that tells you the order you and your enemies are going in. I liked it cause it allowed heavy strategy but the game lacked difficulty cause of the concept of your characters being skilled at 1-Hit-KOing specific enemies and cinematic options that practically crippled half the boss fights in the game. X wins the award for allowing random encounters to be even more tedious than other RPGs...

For XII, I noticed that for most it depends on how you approach the system, both the concept and the execution. Half seemed to view it as a powerful AI program that took the gameplay out of the players control cause you could program your party to do everything. Others (like myself) approached it as a means of relegating simple but tedious tasks so you can focus more on the battles themselves. Gambit: Party cast Hastega is useful cause now I don't have to watch for the spell to wear off, my party automatically does it and its one less thing I have to worry about while the Behemoth King kicks my ass.

I don't know about most but going through the hunts I learned quickly I can't rely on Gambits indefinitely, I still had to play a hand in it. Sure random encounters are tedious but XII's system shortens the tedium (or allows you to skip it altogether) I really enjoyed it. I don't believe its perfect and god knows many things can be retooled but I really felt the system showed promise. That's just my opinion though