Quote Originally Posted by Vivi22 View Post
Quote Originally Posted by Roto13 View Post
Limited save points are so you don't end up being a cheapass with your saves, saving right before a hard part, getting rid of penalty for actually dying in the game.
The penalty for dying is having to play that hard part of a game all over again. I shouldn't have to go back and replay it because I got past it but wasn't able to/didn't have time to get to the next save point. I also shouldn't be forced to go through the same tedious crap that I already passed since the last savepoint, before getting to the hard stuff. Limited saves is archaic, and should be gone since it really does take away from the enjoyment of the game.
I think they should keep it =]

Might aswell have it on always save and unlimited lives or... whatever.

For example: If one path paves on further and another is actually death-trapped, saving just before it~ you can re-load and do it again (this time taking the right path).

Another example: Saving WITHIN a decisive battle and meeting death due to low level/ill-equips... you'd instantly destroy all progress and possible things you COULD have done =] (Due to the re-load at that same point).