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Thread: The 7 Commandments Games Should Obey

  1. #16
    Fluttershy Recognized Member Ashi's Avatar
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    I don't need to play all my games with friends. Some are alright but most of the time I like games to be a solo activity (with the exception of someone just hanging around to see what's going on but it never lasts), especially if it's not an MMORPG or something.

  2. #17
    Mime Gogo's Avatar
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    7. Thou shalt let us play your game with real-life friends.
    Definitely a good rule! It doesn't affect me, though, because I don't play any multiplayer games except for Tekken and rhythm games like DDR.

    6. Thou shalt not pad the length of your games.
    UGH. I HATE it when I spend hours stuck somewhere simply because I DO NOT KNOW WHAT TO DO. I just spent five hours trying to beat this stupid boss and now I can't see the dramatic cutscene because I didn't know which staircase to go up.


    That's all I got to say about that

  3. #18
    Nerf This~ Laddy's Avatar
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    My 7 Commandments

    1. Thou shalt not make game series more causal. Coming is the death of the hardcore gamer.
    2. Thou shalt not have escort missions.
    3. Thou shalt not focus on graphics before story, music, and/or gameplay.
    4. Thou shalt not make money-milking sucky liscened games.
    5. Thou shalt not makegame with GTA elements.
    6. Thou shalt not make keep games "in the dark" for more than a year. *cough* FFXIII *cough*.
    7. Thou shalt not make protaginasts that have the depth of a kiddie pool and the personality of Dirty Harry.



  4. #19
    absolutely haram Recognized Member Madame Adequate's Avatar
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    7. Thou shalt let us play your game with real-life friends.

    I cannot emphasise this one enough. It is #1 on the list for me. Online gaming is great, no doubt, but it does not match hanging out in the same room as a good buddy, loaded up with soda and snacks, working together right there to get done.

    6. Thou shalt not pad the length of your games.

    Obvious seems obvious, but the examples given are pretty bs. I didn't feel any length padding at all in Mass Effect, for instance. Oblivion is up to you, in fact the fast travel option was roundly DERIDED by people. The fast travel reduced the padding, but reduced the immersion as well. Morrowind's system was far superior. Immersion is part of the experience, and if that means every now and then you spend a little while travelling, no problem. A game should be able to do that well, like GTA IV does. I would say pad the games well, not don't pad them.

    5. Thou shalt not force repetition on the player.

    Repetition itself isn't a problem for me. I mean, games are repetetive. That's how they work. A good mechanic is what matters; I still get tons of fun out of Dynasty Warriors and that series has consisted of mashing the same two buttons for about seven years now. It works for me. However, the save point issue is a more interesting one to address. A punishment for death is fine, but it's not fun when you get to a hard boss who you have to get through ten minutes of annoying stuff to face, over and over again. It just isn't fun at all. (I'm looking at you, Fatal Frame)

    4. Thou shalt make killing fun.

    I agree wholly with making things more visceral. You know what's awesome about GTA IV? It's when you shoot someone and they stumble and flop and fall like they were really shot where you shot them. I also agree with not filling the entire place with enemies who are nothing more than an annoyance, or an ammo sponge.

    3. Thou shalt admit when enough is enough.

    They're correct about escort missions. I have yet to enjoy one. I don't have problems with computer controlled squadmates anymore though, I think they've mostly figured that stuff out. I certainly never had that problem in CoD4. First person jumping puzzles? Yeah, well, first of HL has always tried to do stuff aside from run-'n'-gun, second off Ravenholm is the most terrifying thing in games I've ever played, and thirdly... Portal.

    2. Thou shalt make sure your game actually works.

    No way to argue with this one.

    1. Better graphics do not equal innovation and/or creativity.

    I agree with the stuff on endings and voice acting, etc. But better graphics is more debatable. It seems pretty simple to criticize chasing better graphics, but without better graphics GTA IV would just not be what it is. Without a powerful PC, Company of Heroes isn't what it is. The graphics are necessary in that instance for immersion. You think Halo would have worked on the NES, or Half Life on the Model B? Good graphics are not an adequate replacement for anything else lacking, but they should not be discarded as a useful tool either.

  5. #20
    KentaRawr!'s Avatar
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    About good graphics, it really depends what we're talking about here. Half Life wouldn't work on the NES because the NES wasn't capable of Half-Life's game style at all. It's not like the only difference between the NES and current generation systems is that NES games look bad. The newer systems are also capable of more gameplay experiences.

  6. #21
    absolutely haram Recognized Member Madame Adequate's Avatar
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    Yes, and the graphical power needed to create those worlds is part of why the NES couldn't do it while the BreezeBox can.

  7. #22
    Will be banned again Roto13's Avatar
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    More like processing power. :P

  8. #23
    KentaRawr!'s Avatar
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    And the ability to render polygons.

  9. #24
    Will be banned again Roto13's Avatar
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    Do those old wire frame games count? :P

  10. #25
    KentaRawr!'s Avatar
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    Quote Originally Posted by Roto13 View Post
    Do those old wire frame games count? :P
    It was 3D, but I'm not sure if it was polygonal.

  11. #26
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I would also like to add something to the rule about multiplayer. I was rather annoyed when I played Mario Kart Wii for awhile (I don't own it) and found that Battle mode has been changed to accomodate online play. Now it doesn't sound so bad except that battles have to use the maximum number of players and are team based and if you have only three guys playing (like I was) then you get to deal with 7 AI controlled players that trashes gameplay. Not only is it a pain finding your way around the zones but since the scores are team based all you have to do is abuse the dumb AI and rack up points... and whats so wrong with free for all?

    It was a big disappointment in what was a rather good game otherwise.

    I also would like to add the rule that games should have adjustable control schemes. Not just different control styles but actually allow me to go in and change what each button does. I'm still trying to figure out how I got through DMC1 with its god awful control set-up.

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