I disagree about the abilities. I believe they're fine the way they are. If they are completely optional and a huge long sidequest, I don't see why it needs to be toned down. Honestly if they made them weak, I'd feel like the entire sidequest was a waste. I want abilities that look amazing and destroy even the hardest enemies. But of course these moves should only be available just before fighting these crazy optional side bosses. I honestly don't understand why people want harder story bosses. You have to realize they're catering to the Casual player as well as you hardcore types. While basically everyone on this forum will do the sidequests and get the awesome moves, most casual players won't. So for example Knights of the Round or something, we all know about it, but all my friends who were more casual players had no idea about it. Basically the complaint here is everyone wants a hardcore game, but that severly limits their audience. They are a company, they want a lot of sales.
THE JACKEL







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