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Thread: Features that should be Added/removed from future FF titles

  1. #16
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    I would definitely say to add in difficulty levels, so that the game can be more accessible to the casual gamer or to hardcore players. It'd also add more replay value, which I feel has been a bit neglected in the recent installments.

  2. #17
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by hhr1dluv View Post
    Dude, I've died plenty of times in a number of FFs. I wouldn't say they are the easiest games known to man. Sure, I suck...but not so much that I can't justify calling FFs medium-hardish difficulty games. ::shrugs::
    After you play MegaTen games (Nocturne, Digital Devil Saga, Persona), Breath of Fire, Dragon Quest and the Suikoden series for awhile, the post-FFV generation of FFs are considered dirt easy. But the issue with the later installments is that many of them feature abilities and items that wreck the difficulty of the game. I feel a difficulty setting would be a wonderful choice (though I still would prefer smarter AI over stacked stats any day) cause I do know the series needs to make money.

    Quote Originally Posted by The_White_Wizard_of_Fynn View Post
    Yeah, I agree about the difficulty level. XII fixed most of it, since I was actually satisfied with beating the Undying and fighting Cid was hard, but not frustrating - just made you think faster. It was a great improvement over X, where you could beat Yu Yevon blindfolded.
    XII is my favorite FF as of yet but it also has one of the worst flaws - the leveling is very unbalanced. I found myself stopping to grind a lot and I found the fact that only the party members that took part in a battle received XP disappointing. This made half of your party relatively strong and the other one really weak.
    I only recently found myself grinding in XII and it was for materials to make weapons. Though I agree I don't like the party sharing XP (they all gain LP why not XP?) Its a flaw that carried over from X I noticed as well. Overall I found the game an amazing experience as both a story and game.

    Quote Originally Posted by Zeromus_X View Post
    I would definitely say to add in difficulty levels, so that the game can be more accessible to the casual gamer or to hardcore players. It'd also add more replay value, which I feel has been a bit neglected in the recent installments.
    I completely agree. I want more replay value, hence my suggestion to add multiple branching story paths and multiple endings to the games to work along Bolivar's suggestion of a New Game+ feature. I'm also completely for a difficulty setting.

  3. #18

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    Actually Kanno, I'm going to say the Games aren't easy because others are harder, it's because people like have played way to many RPG's.

    I mean I've been playing P3 FES on hard, and it was only more difficult for a brief period.

    Afterwords I marched through the vast majority of the game. After so long most games just start to loose their difficulty once you've played so many of that kind before.

    Though I will agree some Gamebreaking things need removed regardless. (Knights of the Round anyone?)

    And I too would be for an FF difficulty setting.

  4. #19
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by NeoCracker View Post
    Actually Kanno, I'm going to say the Games aren't easy because others are harder, it's because people like have played way to many RPG's.

    I mean I've been playing P3 FES on hard, and it was only more difficult for a brief period.

    Afterwords I marched through the vast majority of the game. After so long most games just start to loose their difficulty once you've played so many of that kind before.

    Though I will agree some Gamebreaking things need removed regardless. (Knights of the Round anyone?)

    And I too would be for an FF difficulty setting.
    I don't know, after playing through FES, throw in FFX and tell me how different the difficulty feels?

    Some games are harder than others even in RPGs but we do need to throw in the human element of adaptability as well I guess.

  5. #20

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    FF X was easy as hell the first time I played it.

  6. #21

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    The World Map and airships. Makes the game more epic and interesting IMO.

    Wandering what is behind that mountain, or in that island you cannot reach. Searching every corner of the world for something interesting.
    And then... The airship. Freedom to fly, and explore everything you couldn't before.
    Last edited by The Crystal; 05-11-2008 at 10:32 AM.

    Question: Do you know why Kefka succeeded in destroying the planet?


    Answer: Because the planet didn't fight back.

  7. #22
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by NeoCracker View Post
    FF X was easy as hell the first time I played it.
    ...and thats why I'm all for a difficulty setting so we can never have to suffer through childish difficulty like that again

  8. #23
    Radical Dreamer Fynn's Avatar
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    Quote Originally Posted by The Crystal View Post
    The World Map and airships. Makes the game more epic and interesting IMO.

    Wandering what is behind that mountain, or in that island you cannot reach. Searching every corner of the world for something interesting.
    And then... The airship. Freedom to fly, and explore everything you couldn't before.
    That's what I miss... *sigh*
    Anyway, it would be nice if they made a world map but life-size, you know? Kinda like in XII but with no loading between the areas... Kinda like in Dragon Quest (even though I haven't beaten the game). Would be neat.

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