Yes, insulting someone for enjoying something you didn't is totally not a 10 year old's way of doing things :rolleyes2Yeah, no. The only thing I can agree with you about in that paragraph is the ship battles. Maybe the bosses, though none of them were all that tough, just usually time-consuming (and not really common enough). The random battles were a huge problem for me because it felt like I spent more time waiting for the first target>all ability than doing... pretty much anything else. What you see as exploration comes off to me as mindless wandering, looking for the next goal. Memorable characters? I suppose if you mean that repetition is a good way to remember things. Who was your favourite, the lovable Pirate with a heart of gold? (If so, which one?) The energetic female sidekick? The mysterious girl with the "strange" clothes who's too sweet to live? The plot? Were you 10 when you played Skies of Arcadia? Because that's the only way I can see that plot being appealing. It was like a Disney movie. It's just a really poor-quality game. It's one of the few games I own that I haven't completed.Really? I continued playing because it was an expansive and immersive world filled with memorable characters, a plot I cared about, boss fights that challenged me, beautiful scenery, exquisite music, brilliant ship-to-ship battles, epic scale, awesome enemies, a huge amount of exploration to do (nevermind that the game itself was constant exploration), and the general level of polish and quality in the game. The fact that random encounters were more numerous than I'd have liked does detract from that - but not that much.