
Originally Posted by
Roto13
See, I read that as "I love Dragon Quest for basically being the same game for 20+ years instead of taking even the slightest risk with the game design because they know people will buy it just because it's called Dragon Quest and has Akira Toriyama's name attached to it."
If it aint broke, call it a success and try to make something else that aint broke. That's the best possible attitude a game designer can have.