Quote Originally Posted by Psychotic View Post
I made a mod when I was like, 13 once. It was for Red Alert 2 and had a crap load of new vehicles and stuff. Perhaps my crowning glory was a 747 that went crashing down onto the target building, exploding.
Seriously? That's kinda cool.

Mods are great and I'm a big fan of companies allowing their platforms to be opened up to the community for this kinda stuff. It lets some really creative people make really awesome things without having to go through the trouble of making their own engine and assets (though when they do make their own assets, it gets entirely better).

The worst part about mods is how most of them are totally mismanaged with poor foresight and lots of internal fighting. Sometimes you get too many coders and not enough artists, other times it's too many artists and not enough coders, lazy people who promise the sky but give up, etc. etc. They take more dedication from the authors because the only motivation is putting out a final project, and early on it seems like the product is so far away, and it's not like there's any money coming through. So, you end up with 90% of ModDB: Dead mods that seemed awesome at first but just never delivered beyond concept art.

But you also sometimes end up with Counter-strike.