-FFX-2s battle system (very fast paced, most of the time didnt feel like ATB at all)

-FFIVs style of story telling (very old school, almost cliche storyline, classic good vs evil), as well as its "preset classes"- half the charm of meeting new characters is seeing what they have to bring to the table, not just "oh this one uses a Spear.. thats the only difference?"

-Of course, FFVIs dedication to character development. Lots of characters, all of them fully developed