The biggest weakness about Samurai is they are a PA class and their skillset is based on MA.
The biggest weakness about Samurai is they are a PA class and their skillset is based on MA.
pa and ma?
Oh gods, why? ಥ_ಥ
physical attack and magic attack methinks.
"Everything has a purpose. It's your life's mission to find yours."
i coulndt get ramza to even use any #$%&ing skills!
Oh gods, why? ಥ_ಥ
ill stick it on you, behbeh ~_^ jk
we should make a most underrated job thread, cuz chemist ftw
Oh gods, why? ಥ_ಥ
Who in their right mind badmouths the Chemist? They are my main source of healers since I'm too lazy to make a Calculator/Mathematician and White Mages are pretty useless, especially when you need to heal on the fly. The fact they equip guns make them pretty useful all-around.
I will second the Oracle/Mystic class as well as add Samurai. Samurai may not be the most elite class but they get overlooked constantly despite being fairly good. Geomancers are another class I feel gets overlooked despite being fairly awesome. Counter Flood is a pretty uber counter move.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
i always pair geomancer/monk. i always have a geomancer/monk. he'll tie you up with his vines then punch you in the face for 999 hp! awesome. <3
chemists are amazing. especially since they can throw. i wanna spend more time getting the ninja ability throw weapon, so they can throw bombs and potions with an amazing range.
im also a huge fan of archers. i just wish thier charge times were shorter. especially archer/kinghts. theyll break your equipment all teh way on the other side of the board. i just love the diversity of the classes and how you can customize them. this game is full of win
Oh gods, why? ಥ_ಥ
i find summoners, black and white mages quite useless. i dont have time for long charge times. bards are useless to me as well. i dont have time for the long charge times of mages and summoners and bards attacks are annoying to calculate and their accuracy is usually about 85% or less but it seems more like 15% with how often they miss.
i see a lot of badmouthing for samurai's. they can be useful. when you have the charjarden or whatever its called your attack is well above average. and if you use there iadoe abilities masamune can regen and haste your team which is quite useful. kikichimoji can hit for some good distance. and using the chrajarden iado was shockingly powerful kinda cool looking too. oh i realize i probably spelled a lot of things wrong in there but you should be able to get the hint.
i find calculators/mathmeticians useful too in when just about everything else is mastered. but if your more of a close range type of fighter yeah they suck.
lynx
beaten final fantasy III,IV,VI,VII,VIII,IX,X,X-2,XII,mystic quest, tacitcs, tactics advanced, crystal chronicles.
you only live once but if you do it right once is enough
my FF amvs
A lot of you are very seriously misinformed. Ninja being called overrated? A male Ninja with high brave and martial arts is the most lethal physical generic in the entire game. No question.
Also, I see Wizards mentioned in the post above me. Is this a joke? The Wizard SCC is one of the easiest you can do. Wizards completely destroy the first 2 Chapters of the game, probably the first 3.
Casters don't become that scary unless you give them short charge. That makes any caster class vicious. Especially Summoners.
And I don't think Calculators are overrated, I just don't have the patience to utilize that damned Math skill.
And Geomancers are vicious man. VICIOUS!
I personally sit at the same camp that considers the ninja overated. Estay I have to argue that a ninja can be the ultimate physical generic class. I would say a knight with the two sword ability later in the game could out damage and out live the ninja.
If we are just going by raw damage output, at lv 99 (on my save) they both have 18 PA. I'm comparing a ninja unarmed with max brave, vs a knight with two swords, total damage done.
NINJA
Ninja w/o martial arts: 648
Ninja w/ martial arts: 972
Ninja w/o martial arts, +4 PA (gear): 882
Ninja w/ martial arts, +4PA (gear): 1323
Ninja w/o martial arts, +7PA (gear+bracer): 1250
Ninja w/ martial arts, +7 PA: 1875
KNIGHT
Rune Blade/ Rune Blade: 504
Rune Blade/ Rune Blade, +3PA: 588
Excalibur / Ragnorok: 810
Excalibur / Ragnorok, +3 PA: 945
Excalibur / Chaos Blade: 1098
Chaos Blade / Chaos Blade, +3 PA: 1680
As you can see, only with knight swords do knights come even close, whereas ninjas are using gear available before the completion of chapter 3. And the top end for ninjas is much higher, and with a few accumulates will increase exponentially in combat.
-----------------------------------
As for living longer, that is something that is debatable.
The knight will undoubtedly have more HP (~600 w/ store gear, ~700 w/ rare gear) than the ninja (~330). However, HP is not the only factor in living long. At the end of the game it is not uncommon for enemies to hit for over 600, so the extra HP can often end up being negligable and by dual weilding the knight gives up any advantage it had with a shield. Additional, deaths often come from status ailments in the end game.
All in all, avoiding damage entirely is the best strategy for survivability. The best method is typically killing enemies before they can act. It is well established that a knight with sufficient gear can instantly kill any threat, however a knights speed is considerably less than a ninja, meaning the kill rate will be sufficiently less, (unless an excalibur is equiped). Additionaly a knights move is considerably less, making target options considerably smaller. Even with move+3 equiped a Jump of only 3 will seriously limit mobility, and a bracer must be forgon in favor of boots.
-----------------------------------
Take for instance:
Ninja w/o martial arts, +4 PA (gear): 882
You could equip this Ninja with Concentrate ( which is unatainable for a dual weild Knight), and Boots & Move +3, for a total of a Move of 8 and a Jump of 5. A ninja that could move anywhere on the map, hit through all evasion/block affects, and instantly kill (almost) anything is completely out of the ballpark of anything a Knight could be set up to accomplish. And with four accumulates, the damage would be enough to deal max damage even with a -25% zodiac penalty.
(I will agree ninjas non twinked out with unarmed attacks are overated.)