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Thread: One extra-class ability and why game

  1. #1
    Old school, like an old fool. Flying Mullet's Avatar
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    Default One extra-class ability and why game

    I don't know how well this game will work, but it's worth a shot. The way it's played is I'll start by listing a class, the next person should imagine themselves playing a single-class challenge with this class. The question to them is: What single ability from another class would you choose to use with your single-class characters and why?

    For an example I'll start with the class of Summoner. If I could choose one single ability it would be Short Charge from Time Mages so summons can be cast quicker. The next poster should imagine themselves with a group of Time Mages and state what single ability would they like to take advantage of and why.

    Rinse and repeat.

    Time Mage. Go!
    Figaro Castle

  2. #2
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Blade Grasp, So your Time Mage only has to worry about magic and special abilities but doesn't have to worry about being taken down by heavy hitters.

    Samurai

  3. #3
    Earth-Bound Misfit. Zechs's Avatar
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    Chakra, so it takes more strategy to kill them off.

    Monk.

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