with 12 hours in, i've been through quite a thrill.
I like the bazaar system quite nicely. "Looting" your way to better items, and at the same time, classes, makes killing everything and taking on numerous quests all more important.
Also, i believe that in the bazaar, if you have a yellow/orange dot next to the title, you have all the ingredients; if its a check, it means you made all the items you can with a level of ingredients?
While laws were annoying in the past game, at least they were avoidable by walking around for a few days. Here, it seems they have nixed it. While it can be awkward at times )no hitting from the back, for example) I like how it makes you see the situation in different perspective.
Also, exp at the end of the match i VERY much enjoy, because i like the idea of rewarding people to the effort of the cause, not giving them 1 1/10th boost to the next level, just because they cast cure to heal 2 hp.
The MVP "tower" also encourages me to really utilize everyone to thier maximum potential, as i have discovered you can have multiple people gain an MVP award in a battle, I believe you can see the "contribution" of the unit by the bar on the right side of thier info screen during battle.
Really like how they have the MVP relating to dispatch quests.
This time around, i actually feel like im doing something of more variety, no longer just killing enemies but defending, picking ingredients, deliveries...adds a whole new level of immersion.
Now, i might just play slow, and only did about 6-9 "main quests" but for others, have you picked up any of the new races? 12 hours I still have my starting 6 +1 story character.
Finally, I'm kinda neutral about having to "unlock" classes, such as beastmaster and dragoon. While it gives satisfaction that you have to work for it, with a little story in the background im still up in the air.