That character has a wallpaper and everything. :P
Well, to have characters you actually want to use, it's a better idea to just pick six characters and stick with them. If you want, you can probably get away with mixing it up, though. The game isn't that hard on Normal mode. There are seven races, so you'd really only have to raise seven characters if you want one of each race ready for battle....I want to have as little characters as possible. Roto13, is it possible for me to have a situation where for each Non-Hume race I only have one character and this character is strong at all the high level jobs and I switch them when I feel like it? Or is it best for me to have 2-3 characters from each Non-Hume race? My characters are at level 16-17 right now, 20 hours into the game. I don't know what I should do if I get an option to get a new character. Your thoughts?
It's not a good idea to use one character of a race to master every job, though. If you try to raise a character as both a fighter and a mage, you'll end up with a one that's just really bad at both. :P (This doesn't really apply to the Seeq or Gria. Their jobs are basically all physical, with the possible exception of Geomancer.)
What I do is I have my six characters I use (Luso, two Humes, a Bangaa, Hurdy, and a Nu Mou) and I raise the rest of my clan for dispatch missions. The highest level a regular character will join you at is 30, so once your clan's average level is 30, you don't really have to worry about who you accept. You can fill your party completely, if you want. When a new character wants to join, you'll have the option of getting rid of one of the ones you already have.
I don't know how many of those I would actually classify as side quests, but ok. :PAuctions
Level Up
Bazaar
Get Equipment
Get Items
Unlock Jobs
Master Jobs
What does your guide say about Quests 1 and Quests 2? What's the diference? :P Do Clan Trials count towards your quests total? I never noticed that kind of thing. xPQuests 1(277)
Quests 2(091)
Clan Trials(054)
There are some quests that don't really show up at the pubs. Some of them occur randomly on the map, and some of them you learn of by reading rumours and letters and things in the pub. Near Goug, there's a random enounter with a bunch of Chocobos. Sometimes the red chocobo is randomly replaced by a really strong one. Level 99, I think. Once you beat it, you get a summon. I think that counts as a quest.
Something I discovered today. It's a good idea to do that Odd Places quest whenever it pops up. It opens up new areas and new quests. I'm at 282 quests completed and before I discovered that, I had no idea what to do to find more quests. :P It looks like this game suffers from the same problem as FFTA in that regard, only (hopefully) to a lesser extent. I may have to find a copy of the guide somewhere. But like hell am I paying for it. xP
Oh, and as for Cid's race? I don't know what his race is called, but as far as his jobs are concerned, he's a normal Bangaa.
Fun fact: Hurdy can't be a Chocobo Knight. You'll need to raise one of those from another Moogle, since they're essential to some of the optional quests.
If anyone finds any more quests that you should do multiple times, please say so. :P Aside from Odd Places, another one is For The Cause. For every 1000 gil you donate (up to 8000, I believe) you get an item.





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