I just merely explaining that his statement is understandable, if somewhat misinformed.
Neither do I, with the mess of a game that Starcraft 64 wound up being.
Also, Paladins were supposed to be the heavy support/tanker class. Unfortunately, everyone whined about Paladins not being able to do anything, even when their skills were already broken enough as it is to deal with everything in the game (lol Vengeance/Conviction, anyone?). They are also one of the most item-dependent classes, which makes the obsessive Blizzard community swoon all over them. I would imagine that Paladins or a cult-ish version of the class would appear in Diablo III, and retain many of their support (ie, Healing) abilities.
Most likely they will be approximately one generation of technology behind. Demos may seem revolutionary or nice now, but they tend to not change. Blizzard games, with the possible exception of WCIII when it was released, were fairly accessible to even the lagging constituency. Six red bars? Yeah, we can accommodate you guys, too.







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