But you removed the challenge by paying such a lot of attention to the battle system. For example, in the Ratchet & Clank series, you can (threw some serious work, especially in 4) get hold of the R.Y.N.O, which makes the game a breeze (especially in 4). But this doesn't mean Ratchet & Clank has a bad combat system in general. I have chosen to use this weapon that destabilizes gameplay.
So, if you want a challenge in VIII, then don't put in the Heal ability, or Junction as heavily as you have. It's the same thing with people who moan that XII plays itself, because you equip gambits, and then it beats the bosses for you. If that's a problem, don't equip gambits. Although I think that many people find a walkthrough which tells them what gambits to use, because they themselves can't play the game themselves.
I like the idea of VIII as a series. I don't think the game is short enough to make a movie. Here's my estimate.
Disc One:
Disc Two:
- Opening Scene
- Infirmary (which is important because it introduces 2 important characters)
- Dollet Mission (no Fire Cavern - use a flashback or something to explain GFs)
- Graduation + Ballroom Dance
- Quistis & the Training Centre
- The Timber train ride + Laguna flashback
- Timber Mission + other important Timber stuff
- Galbadia Garden
- Deling City
Okay, I'm not going to continue, because I think my point is made that the game is way too long to fit adequately into a movie. And, I even forgot half of the flashbacks. But a series would have been awesome.
- Escape from Prison
- The Missile Base
- Balamb Garden - Faculty fight, re-activating the shelter, the fight with NORG etc.
- Fisherman's Horizon
- Balamb Town (although this could probably be cut)
- Trabia (this would take a while - you've got Selphie's grief, and "the GF made us forget" scene which would take a while)
- The Gardens Fight (this would take even longer - you've got Squall's "motivate the troops speech", rescuing Rinoa, fighting Edea a couple times, getting knocked out, etc).