Quote Originally Posted by Vivi22 View Post
Quote Originally Posted by Vivisteiner View Post
My main beef is that SE:
2) Now wont be able to maximise everything for the PS3
Assuming Square is still using the White Engine for the game...
Right, thanks for reminding me.

The 'White Engine' is now officially known as 'Crystal Tools'. You're correct in saying that the White Engine appeared to be originally made to optimize PS3 titles. However as of February's Game Developer's Conference they announced the rename of the engine to 'Crystal Tools' and said how it would be used for PS3, 360, Windows and Wii development. The moment they said that, the possibility of 'this' happening increased vastly. After all, the same engine they're using to make FF13 will also be used to make games for the 360.

There wasn't really much to prevent them from not taking it to more places than just the Playstation. As I mentioned after a bit of news last year, FF13 could not have been 'locked in' as a Sony exclusive if Sony was 'discussing' it at that point.

Theoretically, neither version of FF13 should suffer. Unlike other multi-plat games who may have had messy ports, FF13 is based on an engine that is designed to be cross platform. They can do whatever they want for the Japanese PS3 version of the game (which is still coming out waay first, forget about a worldwide release...), then do whatever modifications to the engine for the 360 version while they localize it. We haven't seen any evidence of Crystal Tools cross-platform games' performance yet, but I'm sure Squenix wants it to be as refined as possible. Back when they were still calling it the White Engine, they were talking about their next MMO that would be using it and how that MMO would be a cross-platform game. This is a serious focus for them.


Also, Dreddz posted the same video as Momiji earlier in the thread. The same one I quoted in my previous post :P