Hmmm...not sure what trend you are referring to here. I will not say anything about FF8 since it has been a while since I last played it but having played FF12 recently and FF7 which I started again a couple of days ago, I see little connection between their battle systems.
FF7 carries the same random battle system as all previous FFs. It also has the same mechanics for battle: only one action may occur at a time, be it from the members of your party or from the enemies you face. Your party as well as the enemy are locked within a "box" and set in a specific spot and cannot move around freely. When you win a battle, the party does the same victory dance and you hear the same music that has been part of nearly all previous FFs.
The battle screen also has the same layout as the previous games, with the character details and the action menu on bottom in a wide frame that takes up about 30% of the screen and the message window where the name of spells and abilities appears centered on top. I will not get into detail over FF12, this is the FF7 forum after all, so I'll just say that FF12 changed all that.
The materia system of FF7 is also very different from the licence system of FF12.
A difference between FF7 and previous FFs was that your party consisted of only 3 characters. This was new for the series but having only 3 characters in your party had been done in previous games such as Chrono Trigger.
I guess, Overdose, that I sound like one of those FF7 "bashers", eh? Don't get me wrong. I love FF7 and it is my favorite game. I don't think FF7 is overrated, however, I think that some fans tend to exaggerate some things and fail to admit others and thus end up hyping the game so much that they ruin the experience for new comers. In so doing, they also attract a wave of hatred for the game, something that is more a backslash against the exaggerations of the fans than anything else.




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