You missed a whole lot then.
Egami brought up another great point, about how the little things in VII really helped make it as memorable as it has become. One thing that I briefly mentioned that far supercedes that of previous FF's was the use of artwork in the game. The Pre-rendered backgrounds are rarely mentioned in heated debates like these, but they went a long way into establishing the game's epic feel. FFI-FFV all used alot of the same sprites, and even though it did bring in some new ones, V still used alot of the same sprites and tiles (how old is that guy with the pointy hat?). Even though FFVI seems to have brought in an entirely new palette, it still used the same types of locations, the same types of styles and the same types of feel.
With FFVII, not only did you view more "futuristic" (stress quotations) scenes like Midgar and Junon, but you got to see the slums, plains and fields, ranches, mountains, coastlines and others. By completely abandoning pre-made tiles, Squaresoft was able to make much more impressive, interesting, and memorable locations. Going from sprites and tiles to models and CG was, actually, a pretty revolutionary move, and brought the art quality of locations, i think most would agree, definitively BETTER.





Reply With Quote