As I said though, the stat effects aren’t significant enough to dissuade one from giving characters magic material as they see fit. Similarly, while the material slots prevent you from using everything they’re not much of a restriction either. ONLY being able to equip 4-16 materia isn’t much of a restriction. For the most part I found the amount of material slots was relatively proportional to the amount of material I had, leaving me with quite an easy task of weeding out the amount that was useless anyway.Originally Posted by Egami
I don’t know why you are comparing the system to FFVI when I already said I don’t consider FFVI to have a good system either.Originally Posted by Egami
This is true but at the same time what you’re describing isn’t really all that flexable. A mimic with three types of magic will have to forgo the item command and any auto-abilities. It wouldn’t be hard to come up with a really good combination of those three choices (depending on how many classes you’ve mastered. I only had about 5 mastered for each character by end game) but that’s far more limited then what the material system allows.Originally Posted by Egami
I have never met anyone who thinks FFVII is harder then FFV. Possibly FFVI, depending on who you ask.Originally Posted by Egami
Getting jobs in FFV isn’t the exact equivalent of getting powerful material in FFVII. Most of them have to be leveled up significantly to get their best abilities and some that have cool abilities are pretty useless in and of themselves (hunter, for example). Materia usually gets progressively more powerful as it levels up as well but unlike FFV where you can only level one job at a time any materia you have equipped levels up at the same rate which makes any sort of planning irrelevant.Originally Posted by Egami



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