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I dont think its as bad as people have been making it out to be. If a level isnt worth it, no one is going to be charging it because no one will buy it, and chances you can test out a level beforehand.
In a way it inspires competition and might make better levels. I still think most people will offer their levels for free because I dont think many people have the confidence that their level is so amazing that you feel the need to earn money from it.
I think they will scrap it at the end anyway because Media Molecule up until now has been all about listening to the gamers. People were asking for enemies, they got them, they asked for boss fights, they got them, they asked for the ability to die, they got them etc etc etc.
All in all i dont want this feature in there either because it kind of puts a stain on such a sympathetic company + game but we will have to wait and see. Plus, I dont see how this can be good for one of their major target audience: children. Children wont be buying smurf all and so im thinking even if this option is in the final game it wont ruin the experience because media molecule know that children will love this game, even if im also obsessed with it ^^
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