This is a common issue that is brought up and it seems to be one of the weaknesses the game has. The flow of the game during the WoB is very good and manages to keep things interesting at all times, consistently building up towards the climax at the end of the WoB. But in the WoR you wake up in the middle of nowhere with no clue about anything or anyone. Where is everyone? Are they alive? What should I do? What about the empire and Kefka? I think that this IS the point of this part of the game. Even the overworld theme of the WoR screams of solitude and hopelessness, in contrast with the upbeat “lets fight the empire!” theme of the WoB. I think that this part is brilliantly executed but its problem is that it drags for too long, so long that it is what the whole WoR is about. If they had added some sort of plot development in the WoR, something that help up together all of the individual character stories it would have been better. As it stands however, the WoR consists on simply gathering your party, leveling up and defeating Kefka.




