Why: Because it was a popular game to which there is a large demand for expansion of its storyline and new productions featuring its characters/world.
Hater Translation: Because Big Corporations like Square-Enix like to milk it for everything its worth.
Whichever translation suites you, that should be obvious enough.
The only thing "great" about VI's storytelling was the use of Uematsu's ingenious score, which could convey such powerful emotions with such a limited amount of resources.Originally Posted by 9999
Again, the dialogue was trifle. It was the same amount of crap you would expect from characters stuck inside of a video game, not characters in a story.
There was nothing deep about it. Everything is on the surface, there is no unique insight which the player is supposed to be left with. "fight for what's right!", "never give up!", "if you get your teen girlfriend pregnant, support her!". These are all a priori values which would are accepted by nearly every culture without any heated debate. If you (or anyone else) knows of any themes which go deeper than this in Final Fantasy VI, please, let me know, in this thread, or send me a PM, because I'd seriously like to find out what they are.





