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Thread: Final Fantasy VII Remake Will Be Announced In August

  1. #31
    Will be banned again Roto13's Avatar
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    Being a complete ground-up remake, it has it's own difficulty level. :P Apparently the bosses, especially, are way harder than they have been in any other version.

  2. #32

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    Quote Originally Posted by Roto13 View Post
    ...I'm not playing another RPG that goes "Battle now? Nope. Battle now? Nope. Battle now? Nope. Battle now? YES OMG YES!" with every step. That's dumb and outdated.
    Hehe, indeed. I think the battle system on XII runs circles around the random battle system that was part of the previous installments.

  3. #33
    Unimportant Passerby Rase's Avatar
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    Concerning IV DS: The difficulty is indeed increased, at least to the level of the original Japanese, if not more. The bosses are also stronger and use different strategies/have different abilities (for example, Octomammoth's attack increases with each arm that disappears, and Scarmiglione will counter attack with Gas, Poisoning, Silencing, Blinding, and putting to Sleep everyone).

    I would definitely say that an increase in difficulty is in order for a VII remake, no question.
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  4. #34

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    I'm sure Square's announcement will be a full-scale production of Shakespeare's play "Much Ado about Nothing".

    They're busy on XIII, they're busy on Versus XIII, they've got plenty of other projects going on, and they're going to bring in the original crew and remake VII? Yeah, right. Probably going to be chocobo racing for one's phone, or something stupid.

    If they did have a remake, I agree with the suggestion that no story events be changed (with the exception of fixing all the translation errors), but that they should fill out the story more. I also think the battle system should move away from random battles. Materia and the like obviously must be retained, but perhaps materia could be a sharper double-edged sword. So, that it does make a significant difference when you equip someone with a piece of high-powered Magic or Summon materia.

    And they would have to be really careful with who they choose to do the voice-acting.

  5. #35
    Zachie Chan Recognized Member Ouch!'s Avatar
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    Quote Originally Posted by champagne supernova View Post
    And they would have to be really careful with who they choose to do the voice-acting.
    AC, DoC, and CC have already placed voices to the characters. I'm sure SE would attempt to bring back as many of the voice actors they've already used as possible.

  6. #36

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    Quote Originally Posted by Yaridovich View Post
    The thing I liked about the IV remake concerning story is that more story content was added. This wasn't like like bits here and there, but a large chunk concerning Golbez and Cecil. It didn't change the game at all, just more story. I bet they could do that if they needed to cut some story originally.

    They'd probably add voice acting anyway. That space required on a Blu-Ray disc would be minute, and graphics could still be greatly improved with what is left over.

    Concerning the XII battle system, I can guarantee that'd never happen. It is too drastic of a change, and wouldn't make much for a remake, if they're basically overhauling the game. If Square was listening to the fan base rather than the critics, we probably won't see the ADB again.
    I could go for a fuller storyline, perhaps some additional events that make it more robust, but the main storyline (and arc I guess now) would have to remain intact.

    As far as battle goes, I didn't mean a complete copy of XII's. Just something akin to it. I, and other people in this thread, have grown to hate random encounters. It's outdated and overdone. Being able to see my enemy before I engage it in combat added so much more realism to the game for me and I really enjoyed the fresh approach. I'm sure Square-Enix can surprise us all with an amazing battle system, but if they didn't it would be a huge disappointment.
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  7. #37
    sly gypsy Recognized Member Levian's Avatar
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    The battles in FFXII were endlessly boring and automatic. If they expand on that I hope they at least make it a bit more interesting. and screw realism. If I was looking for a realistic game, I wouldn't be playing Final Fantasy. xD I want whichever means more fun gameplay. If that means random encounters then so be it. I've very much enjoyed the random encounters in the newest FF games, especially liked how they pulled it off in FFX-2


  8. #38
    Will be banned again Roto13's Avatar
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    Random encounters are never more fun, ever. Battle systems and encounter systems are more or less separate things, so there's no excuse for them any more besides laziness.

  9. #39

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    Quote Originally Posted by Roto13 View Post
    Random encounters are never more fun, ever. Battle systems and encounter systems are more or less separate things, so there's no excuse for them any more besides laziness.
    I dunno. I'm still partial to random encounters, especially for a VII remake. You can't really take them out now. There are some things you can't do with a system that has no random encounters than a system that has them. In XII's case, their battle system didn't allow for enemy group battles, it was 3/4 on 1.

    Maybe the problem isn't the random battles as much as it is that they happen too often. That can be easily fixed. They just raise the range of steps it takes to start a battle.

  10. #40
    Will be banned again Roto13's Avatar
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    Tales of Symphonia/Legendia/the Abyss/What Have You don't use random encounters and have fights with groups of enemies. Same with Chrono Trigger/Cross.

  11. #41

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    Quote Originally Posted by Roto13 View Post
    Tales of Symphonia/Legendia/the Abyss/What Have You don't use random encounters and have fights with groups of enemies. Same with Chrono Trigger/Cross.
    Yeah, I didn't mean ALL games, I said in XII's case for that example.

    One problem I have without random encounters is if you clear the map then there are no more enemies. Plus on an overworld setting I can see it being difficult to not have random encounters. :/

  12. #42

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    Quote Originally Posted by Yaridovich View Post
    One problem I have without random encounters is if you clear the map then there are no more enemies.
    In XII, some enemies respawn once you move too far from the area where you fought them. You can also go in and out of a given screen and all enemies will appear again.

  13. #43
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    In the Tales games, monsters respawn when you leave the area and come back. On the world map, monsters do appear out of nowhere, but you can still avoid them.

  14. #44

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    Quote Originally Posted by Mongotha View Post
    As far as battle goes, I didn't mean a complete copy of XII's. Just something akin to it. [...] I'm sure Square-Enix can surprise us all with an amazing battle system, but if they didn't it would be a huge disappointment.
    If they do a remake, personally I would like it if they leave the battle system intact (yes with random encounters and all). The materia system is amazing already and I think that besides making the enemies more difficult nothing else needs to be done to it. Giving the battle system an overhaul would make it more than a remake.

  15. #45
    -=Dark_Messiah=- Super Sepiroth's Avatar
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    i just think as far as the battles are concerned its just the transition from normal gameplay to battle mode that could be improved.

    and also what they say is happening with XIII where the ATB has been sped up to its limit for flowing continuous battle

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