
Originally Posted by
Super Sepiroth
i just think as far as the battles are concerned its just the transition from normal gameplay to battle mode that could be improved.
and also what they say is happening with XIII where the ATB has been sped up to its limit for flowing continuous battle
Personally I think they should use the enemies appearing on the screen with a minimal transition into the battle screen - like the boss battles in X, that's actually how they were supposed to be.
One big question is what to do with a world map. It seems to be another outdated feature of RPG's, but if they took a clue from Dragon Quest VIII I think they could pull it off.