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Thread: "Magic Is Useless..."

  1. #1

    "Magick Is Useless..."

    Any other time, I would have agreed with this statement. But, now I feel I am on the opposite side of this argument.

    In fact, magick alone has actually reinspired to sit down and play.

    Using a character as a black mage, I feel that I'm actually doing something, not just pushing an analog stick around. By shutting their gambits off and switching the selection to "Last Selection," One can actually use magick effectively.

    The melee strikers can stand up and auto-attack on their own, and that's boring if one of the is your leader (of course, this is just my opinion).

    Also, my "black mage" is hitting harder than my melee users. Of course, I am attacking monsters with their weaknesses, but that's what you're supposed to do!

    With as many MP auto-recharge augments I can be licensed to use, I don't need to worry much about my MP being depleted. Any MP that isn't restored by these methods is refilled by walking around.

    So, to you who say "magick is useless," I say "I disagree!"
    Last edited by Yar; 07-31-2008 at 02:33 AM. Reason: Had to add K's :P

  2. #2
    'Just Friends' Formalhaut's Avatar
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    Wink Although, I do perfer Magick to melee...

    I totally have to agree I used Magick all the time. I love how one can exploit weaknesses in a foe so strategically.

    And there is a magick for every occasion, from healing to inducing poison to non-elemental mayhem.

    Of course there is some downsides as well, its never a good idea to rely solely on magic. Thats why I use a good mixture of melee, ranged attacker/supporter and a white/dark mage.


  3. #3
    FFIX Choco Boy's Avatar
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    I use the oil/firaga combo alot. I also like always having Regen, Bubble, Shell, Protect, Haste, and Reflect up, that way Regen can heal me and all the other stuff prevents so much damage. I remember I once oiled a mob weak against fire and used Firaga and hit 9999, was pure devastation...

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    Recognized Member Jessweeee♪'s Avatar
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    I found black magic to be the most useful in FFX. I used it fairly often in FFXII, but mostly I just use white magic in Final Fantasy games

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    Back of the net Recognized Member Heath's Avatar
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    By and large, I'd just have my gambits to physically attack, but for flying enemies I'd have a gambit set to attack them with magic. Also the general auto-Libra and heal/cure status ailments/revive whenever appropriate. I used magic plenty in FFXII. As I never usually bothered with gambits on the character I was controlling, I'd simply use whatever magic that was necessary as and when I needed to.
    Not my words Carol, the words of Top Gear magazine.

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    Will be banned again Roto13's Avatar
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    I agree. In both of my playthroughs I have a character set to perform magic more than anything. Fran in my first file and Penelo in my second file. I've found them both to be very useful. Aside from the obvious fact that some enemies are weak against certain elements, it's also very useful for flying monsters. Rather than have a ranged weapon equipped, I just have one of my non-mage characters cast Oil and have my mage cast Fire magic.

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    Bolivar's Avatar
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    Magic is actually a pretty good example of the NFL-concept they used for gambits.

    In each area, you have different and limited sets of enemies you know you will encounter (asides from rare game/marks), with their own weaknesses to elements and reasons to use specific status spells on them. Configuring gambits to deal with a specific area is like pre-planning to take on a different team.

    Not to mention both positive and negative status ailments are more useful than they've ever been in FF, magic is definately useful.

  8. #8
    Retired Dragoon Crossblades's Avatar
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    I always found magic to be worthwhile in every RPG I play. XII was no exception. Having someone in the back lines spamming Black Magick adds strategy and also protection. I have no regrets spamming magic, especially when you use the proper gambits.

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Bolivar View Post
    Not to mention both positive and negative status ailments are more useful than they've ever been in FF, magic is definitely useful.
    I second this... I had entire Mark Hunts and Boss battles won and lost because of how I implemented my Status Magic in the battle. Hell its the only game in series where having Silence, Berserk, and Blind was more important than Holy, Flare, and Scathe.

  10. #10
    Recognized Member Jessweeee♪'s Avatar
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    At a certain point in the game I always have Haste, Regen, and Float on the gambits xD


    Float mostly 'cause it's purdy.

  11. #11
    Depression Moon's Avatar
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    Mostly all the FF's I've found magic to be crucial to winning with the exceptions of VIII and VII where I mostly just used the standard cure and life spells in.

    On my second playthrough I thought it would be cool to try to put my characters in certain classes, like Vaan for Blk Mage, Ashe for White which sort of worked okay, she got ko'd a lot. I think I also made Fran a time mage, weilding bows and maces, and I had Balthier as a gunner/green mage and Basch as a dark knight sporting strong attacks with arcane magic. Penelo I had as a red mage.

    Shades of Black worked well with Vaan when facing enemies that didn't have a weakness although it was fustrating when he would occasionaly cast a weak water on a strong enemy.

  12. #12
    FFking! and FFK_reborn Shadowdeathrose's Avatar
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    Personally if using one character.... my gambit is set more to stealing and melee, but flying enemies have certain magic gambits set for them
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  13. #13

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    I do use much magic on FFXII, althiugh I have to admit laziness when it comes to black magic or offensive magic + weaknesses gambit arrangements; I never buy the necessary gambits, always promising myself that I'll buy them later.
    I'm personally a physical fighter, but even so, I wouldn't say magic is useless in FFXII, now, if we would be talking about techniks...

  14. #14

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    They wait forever to give you the truly good magic gambits. That pissed me off. To be honest I cast a few buffs and white magic but usually just ignore most of the other spells. I just let everyone whack skullskullskullskull.

  15. #15
    Steiner is God Vivisteiner's Avatar
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    I used magic, but the gambits available meant I didnt use it nearly as much as I would have.

    Technics were pretty much useless for me.

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