telekinesis took over magic for me cause the only time I used magic was for flying enemies. Thats not ture for cure cura curaga or curaja. With having the ultamite weapons attack was easy enough to do anything.
Marcus
"No cloud, no squall shall hinder us!" - FF9
Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.
XII and IX are the only games were I can have as much fun with a party of tanks as a party of mages, as well as a balance of both (which I'm striving for in XII)
On my second play through, I tried to create balanced job types for each character. I believe Penelo was my black mage (black, green, and arcane magic) and Ashe was my white mage (white and time magic). Vaan was a paladin (sword/shield tank with basic white magic and the taunt ability). Fran was a bit more red mage (basic white and black magic, weak arcane magic, and great green magic). Basch was my pure damage dealer (originally zodiac spear, then masamune). Balthier was my ranged damage dealer and thief.
This made the game buttloads of fun. Magic definitely wins.
Now see, I'm focusing almost exclusively on the top half of the liscense board for all characters, so I got everyone knowing every spell I have, plus all battle lores, magic lores, swiftness, channelings, other augments. I typically only use Libra in terms of techs, and have almost everyone have a decent weapon (I'm on my way to Draklor, and my main party has some kinda nnja sword, idk, it's one step up from the Osafune) and everyone's gambits are set to cure first (if in a dire situation), then attack. I'm cruising through the game at this point, with all six characters being at about level 30. I ALMOST took down trickster, but unfortunately ran short on MP.
Penelo was my magick caster. I gave her optimal equipment for offensive and defensive magick casting and it made a difference in many battles and boss battles throughout the game.
I believe in the power of humanity.
Learning quickenings to triple your MP and equipping mage gear for your casters is absolutely insane. If you put effort into getting the quickenings, even early on you can get as much as +90 MP from gear this way. Helps an awful lot.
hmm just had a strange experience
i to would agree with the original post for almost all of the game
but just fought omega mark 12 for the first time and my mages(penelo and ashe surprisingly) where more a liability than anything else
by the time they had casted scourge once they could have used a physical attack at least 3 times and they kept getting knocked out all the time
had to eventualy just leave them dead and just had my fighters wear the fecker down
for yiazmat i may just make those 2 into physical fighters also and see if thats any use
I didn't really use magic. Except oil/firaga, maybe some faith/bravery or whatever, and cure spells.
The only time I really use magic is in a buff/debuff situation. And when facing a mark/boss with a particular weakness. Reflect+aga. Triple the attack, double the damage, and oil if its fire weak. Pure madness. Also, status magic ftw.
I found magic to be useful in this game (though I typically use it in every other game quite a bit as well). Though I have to admit that I found status magic to be far more useful in this game than any other in the series.
I completely agree, the regular monsters weren't immune to most of the status effects, but it was always just faster and more efficient to kill them with attack or anything that causes direct damage. Than the bosses, who would have been the best opportunity to use status effects, are immune to almost all of them.