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Thread: Come up with some weird and unusual but fun Materia combos here

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    Default Come up with some weird and unusual but fun Materia combos here

    Come up with some really fun/tricky/taxing/mayhem-inducing Materia combos and post them here, or share your favourite unusual ideas here.

    I'll start by reposting what I said in a thread about the HP<->MP Materia then go over some other fun setups I once had...

    High Summoner Vincent and the Final Aeon : HP<->MP, MP Plus, MP Plus, HP Plus, HP Plus, as many summons as can fit into the remaining slots
    Quote Originally Posted by ReloadXPsi as he elaborated on how this setup works
    I once did this, maybe you could try it out: give Vincent every single summon that he can carry, then give him HP<->MP. He'll most likely end up with 999 HP, especially with a couple of MP Plus (HP<->MP also exchanges the effects of Materia that increase HP and MP), more than enough if he's in the back row and one of your party members has Cover, plus all his weapons are long range anyway, and summons don't lower attack power if you decide to have him attack physically. Also, try to give him equipment that boosts his elemental defenses so that he doesn't have to worry much about magic.

    So why Vincent? Well, if you've the patience, you have him summon a lot during tougher fights, then when he's about running out of them (after all, who the hell bothers leveling them up normally?) his Limit should be charged. Use it, watch his HP grow (Death Gigas is recommended as it'll double his HP to 1998) and watch him continue to be useful. With the amount of robotic enemies and bosses in this game, his lightning elemental attacks will be extremely useful against them.
    Gambler : Mime-Command Counter
    Bloody unpredictable and at times utterly chaotic. But hey, if you've played the game this far then you'll be that good that you won't be making any bad moves, only good ones, and any good move is worth making twice, right? When I was doing yet another "Job Class" playthrough, I gave this to Cait Sith along with all the status ailments.

    It's Morphin Time! : Sneak Attack-Morph (as many as possible), Mega All
    Equip this to Yuffie when she's holding the Conformer. Have the Sneak Attack-Morph pair in as many instances as humanly possible. Basically, if Yuffie doesn't successfully Morph everything on her first account, then she will keep trying until she runs out of Sneak Attacks. If you've got that Gambler setup on anyone (Yuffie included) then you really can't go wrong. An absolute godsend on the Gelnika when you're trying to max out all the stats but you're afraid of the annoying status ailments some enemies use... unless of course you've already used this setup against a few Master Tonberries for some Ribbons... bitchin'! It's a bit boring running around for a random encounter only for it to end before you press a button, but never mind.

    Mage Masher XL : Weapon : Contain-Added Effect, Mystify-Added Effect, Time-Added Effect, Seal-Added Effect
    Barring any immunities, your physical attacks will be capable of inflicting Silence, Sleep, Slow, Stop, Confuse, Berserk and Petrify. Frankly I wish the Hades Materia could do this.

    I'd Like to Pre-order Battletoads : Weapon : Transform-Added Effect (vital), Mystify-Added Effect (optional), Poison-Added Effect (optional)
    Potentially cripples enemies that would normally be strong. Earlier on in the game when this would be more useful, you'll probably only have one Added Effect Materia, therefore pairing it with Transform to severely weaken your enemies takes priority.

    Time Mage : Time-Added Effect (weapon), Time-All, Restore-All, Comet, Exit, Gravity-All, W-Magic, W-Item
    A pretty straightforward setup that turns the character in question into my favourite Job Time-Added Effect in the weapon is just a nice additionata that makes the physical attacks inflict Slow or Stop, rendering them more useful since all that green Materia will weigh your strength down. Alas, putting that on your armour will make you immune to Haste! W-Magic and W-Item emulate the effect of the "Quick" spell (or whatever it's officially called) that's supposed to enable two actions per turn, and Restore-All gives you Regen. Sure it became White Magic in later games, but that's only because the "Time Magic" class was effectively phased out! Bastards! Anyone who's played FF5 will know that Regen started out as a Time spell! Well, not counting FuSoYa's strange command in FF4.

    Utterly Humiliate Ruby Weapon : Double Cut (maxed ideally), Restore-Magic Counter, Revive-Final Attack, HP Plus and MP Plus if appropriate
    I once beat Ruby with this setup. No, seriously. This setup will keep you alive long enough to toss about 12 Hero Drinks at the proposed solo party member, then you can chip away at its HP for about an hour. Each time you take a hit you'll restore your own HP, and each time you die you'll revive automatically (that shouldn't happen though). I didn't include a reliable way to restore MP because, well... Ruby Weapon eventually runs out when you fight like this. That's the "humiliate" part. By the time you reach this stage in the game you'll have a ton of Turbo Ethers stocked from the many enemies that drop them so just use those.

    Now you go.
    Last edited by ReloadPsi; 07-31-2008 at 06:16 PM.

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