Soon after arriving in Foresta, Armoiree commits to one of the biggest rules of Heroes of Prophecy: breaking and entering. Eying the house nearest the entrance, Armoiree barges right in, only to find that the person he's looking for conveniently lives here. Armoiree explains the situation to Kaeli, who seems rather eager to leave the house [1]. Her mother, however, has other plans, which are conveniently cast aside when Armoiree unveils the Tree Wither. Armoiree wins over Kaeli [2] (who didn't really need convincing, but hey, you can't be a Hero of Prophecy if you're not a winner), and the two set out for their grand adventure.
Before leaving, Armoiree chats it up with the townies. Among them are a schizophrenic who believes he is the old man from the opening(since no one could feasibly know you are the Hero of Legend, it's been like ten minutes), a young lady who allows you to take a 1-second power nap in her bed, and an old man who is startled by the sudden onset of aging [3; animated].
Armoiree also comes upon the old man he helped out back in Level Forest [4]. The man is thankful for Armoiree's assistance, and offers him the contents of the chest in the back of his house. What he neglects to mention is that it's it's blocked by unjumpable barrels [5]. One can only imagine, due to the dated nature of the graphics, the small, crooked smile that creaked across the old man's lips as he saw Armoiree attempt to leave over the barrels he so cleverly set up.