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    Recognized Member Croyles's Avatar
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    Thumbs up Metal Gear Solid 4 is out and amazing!

    Here is a damn great and long preview for those who have not read it.

    Images: IGN: Metal Gear Solid 4: Guns of the Patriots Screenshots, Wallpapers and Pics
    Quote Originally Posted by IGN
    Metal Gear Solid 4 Hands-on
    I'm the first American in the world to have beaten MGS4, which is freaking awesome.
    by Jeff Haynes


    April 2, 2008 - Three weeks ago, Konami extended a once in a lifetime invitation to a handful of journalists. Fourteen people from around the world gathered together at the Konami Super Campus in Nasu to experience one of the most anticipated titles in recent history, Metal Gear Solid 4: Guns of the Patriots in a specialized boot camp for the game. We weren't simply shown snippets of levels or gameplay demos; instead, we were sequestered for three days at their facility for two specific tasks. The first task was that we were to play through the entire title from start to finish with the Konami team gathering our stats and play information as we progressed.

    The second task was much more important, because at the end of every gameplay session, we were asked to provide detailed feedback, which would be given to the development team to make adjustments to the final build of the title. We weren't alone in experiencing the game in this way; Kojima himself was replaying the title at the same time we were, going through the same gameplay sections and feedback tasks as we were. In effect, we became part of the design team. As I stated earlier, this was a once in a lifetime opportunity, especially for any Metal Gear Solid fan. Not only were we getting a chance to complete the game before anyone else, but we were making an impact on the overall game that will launch worldwide on June 12th.


    The final chapter in the 20-year franchise that constantly redefined the stealth action genre, Metal Gear Solid 4 brings Solid Snake back out of the shadows for one final mission to eliminate his nemesis, Liquid Ocelot. But, like every other Metal Gear Solid game, there's much more going on than a simple assassination. I certainly won't spoil the plot points or the story here; there is only so much that I'm allowed to talk about, after all. Instead, I will go into more detail on a section we've previously covered: the Middle East area that Snake has infiltrated in released trailers or demos.

    But let me first preface that statement with one new piece of info that we hadn't previously known. Whereas previous Metal Gear Solid games have been relatively linear in their approach, MGS4 is much more of an open-world affair. While there are still specific locations that Snake will need to get to (which will constantly be indicated on Snake's mini-map), the environments that he finds himself in will provide multiple paths to get him to his eventual destination. This provides much more flexibility in how you fight your way through the battlefields that engulf MGS4.


    Snake will come across the horrors of war.

    As we were told in last year's E3 trailer, war has completely changed the world. No longer is it a breakdown of diplomacy between countries – conflict has become a financial factor by itself, supporting the global economy by virtue of the PMCs that are continually moving into areas of the world and engaging in battle. In fact, battles aren't about countries any more – they're more about factions engaging other factions. Even civilians aren't safe in this new world order, as most people are simply born to fight and die, mostly without a cause or a reason to go to war. Cities are constantly shelled, buildings are blown up and every street is a battlefield. This constant conflict between nanomachine-enhanced soldiers is a significant factor within the game, and plays a huge role within your exploration of the ruined landscape of the Middle East.

    It's into this kind of regionalized turmoil that Snake is initially deployed. The first time you see the legendary soldier, he's clad in the garb of a local militia man, which he uses to infiltrates a village during an attack. Even though his clothing looks like that of the locals, he hasn't fully earned the trust of the militia. This provides a different spin on the standard "lone wolf" insertion that Snake has performed in his previous games. By choosing to fight alongside the militia, you can slowly build confidence with the warriors. This can be advantageous to you, because if you convince them of your intentions, the resistance soldiers will provide covering fire, hand you ammunition and even provide health items that you can use to restore your flagging energy. However, this alliance can be a fragile one, particularly if your aim is poor. Not only will your former allies turn on you if they sense something suspicious, but all of the other soldiers will immediately know if you've betrayed their comrades, and you may need to change back into your militia gear to avoid suspicion or to better blend in with resistance groups that aren't friendly so you can accomplish your mission.

    Speaking of modifying your appearance, Snake's OctoCamo suit works better than what we've seen in previous trailers. Give Snake two to three seconds without moving, and he immediately blends into the surroundings, taking on the textured appearance of the surface he's kneeling next to or lying on. It's an excellent trick that innately builds upon the camouflage elements of Snake Eater and makes it much easier to evade detection by intelligent PMC troops as long as you don't attract attention with obvious movement. Inchworming along the ground while camouflaged or rolling from one location to the other shouldn't attract much attention, which is a good thing for these much more alert enemies. These troops won't merely walk along simple patrol paths. They'll actively scan environments for trouble, communicating anything suspicious to their comrades and call in for backup, making them much more threatening than previous enemies Snake has faced.


    Never saw it coming.

    Apart from using the OctoCamo to fade from sight, you can acquire a drum can to hide you from troops. Much like the classically used cardboard box, Snake can tiptoe in the metallic drum can, advancing silently into areas under cover. The drum can isn't perfect, especially because astute soldiers can kick and overturn the barrel if they sense something out of order. However, unlike the cardboard box, which is easily destroyed, the drum also has a few defensive uses. Its metallic shell will repel gunfire from most firearms, and players can tip it on its side and roll through enemies, knocking them for a loop.

    This is merely one of the ways that Snake can take out soldiers. He has a whole new compliment of CQC moves, such as choking them silently along the ground. We did notice that unconscious soldiers did appear to be knocked out much longer than in previous Metal Gear Solid games, regardless of whether we took them out with our fists, an electric shock from our stun blade, a tranquilizer dart or by being rolled over by drum can. But sometimes you might need more firepower than non-lethal means, particularly when you and your allies are pinned down by large groups of PMCs in armored personnel carriers. You've got a couple of options available to you in this case. The first is to get behind the controls of a mortar and shell the enemy positions. While Snake is somewhat exposed as he's adjusting the trajectory of the weapon, he can fire an unlimited amount of shells on troops and vehicles alike. Along with the destructive power, the splash damage from the explosives will easily knock down or eliminate nearby enemies.



    The battlefield will be littered with wreckage. Grab some cover.

    The other way is to use firearms that you acquire from fallen enemies. Like previous Metal Gear Solid games, you'll acquire pistols, machine guns, grenades and other weapons from enemy soldiers. However, there's a twist to the standard "procure on site" method that MGS fans are accustomed to. In this world of PMCs and rebel factions, all weapons are coded to specific soldiers via their individual nanomachine codes. If you're not that soldier and you attempt to fire their gun, you get absolutely no response whatsoever (call it the ultimate trigger lock). So how exactly do you gain useable firearms in the game?

    You have to have someone launder the weapon, removing this lockout feature. In Metal Gear Solid 4, this is handled via Drebin, the mysterious new character introduced in earlier released trailers. This new shop system works rather ingeniously – every single weapon that Snake comes across is immediately translated to Drebin points, representing its current world value in the theater of war during a given day. The more violent the conflict in the world, the more Drebin points you receive. Players can then use these points to unlock these collected weapons for their use, or players can save their points up to purchase ammunition or items in Drebin's shop, such as laser sights, hand grips and flashlights. These additional items can improve the accuracy or stability of a weapon, making it much better in combat. What's more, you can even get more for your Drebin Points if you return to the shop on certain in-game "days," as Drebin will offer sales for Snake so he can get the best bang for his buck.

    Fortunately, you don't have to continually backtrack to a set location to sell your collected weapons, nor do you have to constantly expose yourself to danger just to collect a few guns from fallen soldiers. The Mark II can act as your conduit to Drebin, automatically converting any weapons into Drebin Points while saving the ammunition for Snake. Thanks to its size and the fact that it is invisibly cloaked from view thanks to OctoCamo technology, Snake can use the diminutive robot to sprint around the battlefield, gathering fallen weapons as he scouts out the environment around him. The Mark II can also be used to knock out soldiers from afar, as it can stealthily move up to troops and discharge an electrical blast akin to the stun knife. However, you have to be careful, because the Mark II can disrupt its invisibility if it bumps into a target or goes over a significant drop. The robot also has a limited range that it can be sent away from Snake before it becomes uncontrollable, and finally, it only has a certain amount of batteries that it can use before it runs out of power and has to be recharged.


    Chopper going down...

    The Mark II isn't the only new gadget that Snake gets in MGS4. Otacon has been hard at work on a brand new vision system known as the Solid Eye, which actually combines features of multiple items from previous games. The ocular device has three separate vision modes: night vision, thermal and zoom functionality. It also ties into Snake's radar, making it easier to discern enemies on a battlefield from friendlies at a quick glance by projecting their group affiliation above their head. What's also cool about the Solid Eye system is that it allows players to have the option to play through sections of the game with completely new camera angles and viewpoints. No longer do you have to focus solely on a top-down perspective with a camera angle that swings behind your shoulder when you fire. Now, players can opt to fire and move in either a first person or third person viewpoint at any time, which is an excellent option to have when you're looking to snipe a soldier in an elevated position.

    However, just as Snake had to contend with stamina in previous games, he'll have two new gauges to contend with in the battlefield, his Psyche gauge and his Stress Gauge. Snake is not as young as he used to be, and these two meters help track just how the seasoned soldier is performing during his missions. His Psyche gauge measures how he is mentally reacting to the battlefield at all times – when things are relatively calm, he can aim and fire without difficulty, but if he performs physically exhausting moves, such as tumbling rolls or has to seek cover from large bursts of gunfire, he'll start to lose his concentration, making easy shots much harder. Snake will also feel the aches and pains of his age much more and will sometimes react to a sharp pain in his back or another physical symptom more frequently, indicating that he's being pushed way too hard. This correlates to Snake's Stress Gauge -- if this mental exertion continues for prolonged periods of time, his Stress Gauge starts to spike. If it goes too high, Snake will immediately enter what's known as a Combat High, where he'll suddenly snap into a moment of heightened accuracy with a gun while shrugging off inflicted damage for a small period of time. Unfortunately, after a combat high, Snake will crash, bottoming out his stress and psyche gauges. This can harm Snake's health as well as leave him vulnerable to incoming attacks.


    Run, Snake, Run!

    Obviously, being in a vulnerable state against PMC soldiers is hazardous, but that doesn't compare to facing off against some of the tougher enemies in the Middle East, such as the bipedal walkers known as Gekkos. These metal monstrosities, which have dominated the previously released trailers of the game, can easily eliminate a platoon of men without showing a single scratch, and their agility at climbing walls, leaping barricades, and firing at individuals makes them a threat in both close combat and long range situations.

    Another threat comes with Liquid's elite personal guard known as the FROGS. Another squad of superhumanly-enhanced soldiers shown in previously released trailers, this all-female squad boasts cybernetic suits that allow them to cling to walls and fire at their enemies (you) from any angle. Their speed and acrobatic skills help them avoid incoming fire, which makes them even more dangerous. This is especially true when you fight them in the remains of a dilapidated hotel rigged with booby traps, where each step could be Snake's last. Fortunately, he's not alone in this massive battle. Meryl and her Rat Patrol provide ample fire support.

    This four man squad is composed of a hulking brute with a Mohawk named Jonathan, a bald sharpshooter named Ed, an "intestinally challenged" grunt named Johnny, and Meryl, who's surprised and not particularly thrilled to see Snake. But for both soldiers to accomplish their missions, they have to team up to repel Liquid's attacking squads and attempt to bury them under the hotel rubble.


    Ready, Aim, Fire!

    Meryl isn't the only familiar face that Snake runs into during his initial mission. Otacon provides intelligence support from aboard a mobile drop ship, providing hints and back up via the Mark II. Otacon also briefs Snake on various situations during some of the game's numerous cutscenes, which offer an interesting take on Metal Gear history through flashback sequences. By pressing the L1 or X button prompts when they appear, Snake can trigger a sequence or image from a previous title, adding extra depth to topics being discussed at that point in time, which is an excellent way to fill in pieces of the complex puzzle that is the Metal Gear universe of the last 20 years.

    These cutscenes are not the only way that players will acquire background information on the situations Snake faces. Between operations, Snake will receive detailed mission briefings on his next assignment, Liquid's movements, or the threat of various PMCs in the area he will be dispatched to.



    Watch the FROGS.

    Visually, Metal Gear Solid 4 is even more striking on the console than it has been in released trailers. We always had a sense that what Kojima was showing us was incredible footage, but the detail within the game itself is simply breathtaking. One example of this: when an explosion goes off near Snake, a fine coating of dust covers the camera, adding to the cinematic feel of the game. Another showcase of the striking graphics is the seamless transition between cutscenes and gameplay, many of which are only highlighted by a camera shift to indicate the cutscene has ended and gameplay has begun.

    Another thing that stands out is the sound quality of the game, which is presented in Certified Dolby Digital Sound. The ambient battlefield noise provides a haunting backdrop to onscreen action, making you feel like just one part of a much larger conflict. The game's soundtrack is subtly shaded by local musical influences, as in the Middle East level, punctuated by a driving techno beat that builds when the guards become alerted to your presence and increases further if gunplay breaks out.

    As I said earlier, there's only so much I can go into right now, but this is the system seller that we've all known Metal Gear Solid 4 was going to be. This preview has only scratched the surface; we haven't even described some of the bosses, radical and innovative game mechanics, or other features that make this title a fitting conclusion to one of the best franchises in gaming. As soon as we're able, we'll bring you more details on Metal Gear Solid 4, but for more information, check out our interview with Hideo Kojima here. And for new screens of the game, click on the gallery at the bottom of the page.
    IGN: Metal Gear Solid 4: Guns of the Patriots Preview



    -----------------------------------------------------------



    Another preview:
    Quote Originally Posted by Gamepro
    GamePro gets unprecedented access to one of the biggest games of the year, and guess what? It's spectacular.

    Snake runs from a PMC chopper in a war-torn Middle East.

    The 4 best things about MGS4

    The graphics: You thought Gears of War looked amazing? Think again. Metal Gear Solid 4 will blow you away with its ultra-detailed characters and intricate environments, painting some of the most gorgeous graphics seen this side of Crysis. In motion, the graphics look so realistic that your eyes begin to register the visuals as a movie rather than a game. From what we saw, MGS4 puts its 50GB Blu-ray disc to outstanding use.

    The guns: The final game will feature over 70 weapons, from lethal assault rifles to silent tranquilizer guns, and you can outfit many of them with scopes, recoil grips, laser sights, flashlights, and more. Collecting enemy weapons will unlock new guns and "Drebin Points" for further customization. There are 70+ guns in all.

    The sound: MGS4 has some of the crispest, clearest sound effects we've ever heard -- the booming gunshots will make your hair stand on end! The Hollywood-style soundtrack is also predictably fantastic, and Snake's raspy voice sounds more desiccated than ever. GamePro editor Sid Shuman went so far as to say that MGS4 has "the best sound I've ever heard in a game."

    The story: MGS4 is the darkest Metal Gear game by far: Snake is in terrible physical shape, and the world seems to rest on the brink of self-inflicted annihilation. Though the mood is dark, it's not depressing: you'll find plenty of characters to care about in this war-torn world.


    Nestled in the snowy heart of Nasu, Japan, Konami and Kojima Productions recently held a secret "boot camp" where the companies showed off a nearly complete version of the anticipated PlayStation 3 action-epic Metal Gear Solid 4: Guns of the Patriots. Only a handful of gaming insiders were invited, but GamePro was there to get exclusive access to an enormous portion of the game. This is our report, complete with extensive hands-on impressions.

    Before delving into the Metal Gear Solid 4 experience, however, we've got one word of advice: start saving those pennies! That $499 PlayStation 3 MGS4 bundle isn't going to pay for itself, and June 12th is right around the corner....
    Death Adder

    From the opening scenes, a palpable cloud of doom hangs over Metal Gear Solid 4. Once an unstoppable force, the legendary stealth operative Solid Snake is starting to show his age -- literally. In a near-future world ruled by private military companies (PMCs) and enforced by microscopic nanomachines lurking inside every soldier, Snake's old-fashioned skills and sensibilities make him something of a relic. Snake is still a tough guy, but he's no longer the invincible super-stud he once was due to a mysterious case of premature aging. MGS4's story is infused with a darker, more sophisticated tone...luckily, it just feels right. Fans of the first Metal Gear Solid will doubtlessly approve of the storyline developments, but we don't dare go into too many specifics: one of the game's charms lies in its intricate, sometimes shocking, storyline twists. No spoilers here!

    We can share a few details, though. As usual, Col. Roy Campbell and Dr. Hal Emmerson Emmerich (Otacon) press the legendary Solid Snake to undertake "one last mission." The goal: to assassinate Snake's twin brother, the power-mad Liquid Snake, and save the world from the threat of the PMCs. You might remember Liquid as the chief villain from the original Metal Gear Solid, but here, his personality has been transfused into villainous mainstay Revolver Ocelot. It's a weird, trippy setup, but trust us: it pays off in spades.
    Sidewinder

    The first act opens in an unnamed country in the Middle East, where Liquid Snake's PMCs are clashing with local militias in a never-ending power struggle. As Snake, you'll duck through dusty alleyways, destroy tanks using mortar turrets, and take sides with the local rebels when the situation calls for it. Several hours into the game, Snakes meets a shady black-market gun runner named Drebin. Though his motives are suspect, Drebin quickly becomes one of Snake's closest allies because he holds the key to accessing an enormous arsenal of weapons. By collecting the firearms of fallen enemies, Snake earns "Drebin Points" that he can cash in to unlock new guns, weapon mods, and extra ammo straight from the field...even in the middle of combat. This meta-game is actually quite enjoyable, and it's tempting to dart out of cover and scoop up fallen guns, stealth be damned. The formula is simple: the more guns you collect, the more you'll be able to buy.

    Speaking of guns, Metal Gear Solid 4's arsenal options are already setting new standards. The game includes over 70 unique firearms, with an array of pistols, sub-machineguns, rifles, shotguns, and far, far more. Gun modifications are another bright spot in MGS4. Through a sleek 3D interface, we outfitted a basic M4 assault rifle with a laser sight, red-dot scope, flashlight, under-barrel grenade launcher (shotgun also available), plus a silencer. That's five upgrades attached to one gun -- astonishing! It's a minor miracle that the aging Snake is able to even heft that bulky, do-it-all firearm, let alone shoulder and fire it. In another realistic touch, you can set automatic weapons to single-shot, triple burst, and full-auto modes. Naturally, Snake's still got a full repertoire of close-quarters maneuvers, from basic hand-to-hand combos to silent strangleholds a la MGS3. The end result is an extremely versatile combat system that's loaded with replay value.


    Snake can modify any gun to equip a wide variety of laser sights, scopes, grenade launchers, and much more.

    Pit Viper

    Perhaps the greatest joy of playing Metal Gear Solid 4 lies in its simple, intuitive control scheme. Snake may be getting older, but his abilities haven't diminished one bit. You may know about his Octo-cam suit, which allows him to automatically blend in with surrounding walls and floors. More impressive is his suite of new ground-based stealth abilities. "The inchworm" allows Snake to slowly creep past hotspots while playing dead, and is activated by gently nudging the analog stick while Snake lies prone. Snake can also aim and fire guns while lying down, or roll over to assume a back-down position -- handy for tossing grenades over-the-shoulder at unwitting enemies -- with a quick tap of the Triangle button. It's impressive to see such a wide range of abilities represented through such simple controller inputs -- the learning curve here is very gentle.
    "Impressive, Snake"

    Playing a nearly complete build of Metal Gear Solid 4 running on the PlayStation 3 was a revelatory experience. The graphics looked sensational, the sound effects and music sounded magnificently epic, and the interface felt sleek and simple. In short, it's becoming increasingly clear that Metal Gear Solid 4 will be the rare game to live up to its own massive hype. We feel confident that MGS4 is the game PlayStation 3 owners (and Metal Gear fans) have been waiting years to play. Visit OMGMetalGear.com for late-breaking updates on MGS4, and check back next month for more of what is quickly shaping up to be a top game for 2008. We couldn't be more excited!
    Hands-On: Metal Gear Solid 4: Guns of the Patriots for PS3 on GamePro.com.
    Check it out for screens and some older gameplay videos.


    -----------------------------------------------------------



    And here stuff on the bundles:

    Apr
    10
    Brandon Laurino's Avatar
    Metal Gear Solid 4: Guns of the Patriots – Product Details Revealed!

    + Posted by Brandon Laurino // Konami Online

    Hi all! Since Metal Gear Solid 4: Guns of the Patriots is such a huge release, with so many different promotions and packages, we thought we’d take some time to clarify the rumors and speculation going on out there, as well as break some news about what we’ll be offering.

    In case you have not heard, Metal Gear Solid 4: Guns of the Patriots hits stores June 12th, 2008 and is rated “M” by the ESRB. This is for all the different configurations of the product, detailed below, which includes: the “Metal Gear Solid 4: Guns of the Patriots” Standard Edition, the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition, the “Metal Gear Solid 4: Guns of the Patriots” PLAYSTATION 3 Hardware Bundle, and the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition PLAYSTATION 3 Hardware Bundle. We’ll get to details on each of these below.

    First, the “Metal Gear Saga Vol. 2” free pre-order bonus offer DVD with MGO Beta Unique Product Voucher Code insert…



    This is a special offer, made through participating retailers and store locations, for customers that pre-order either the MGS4 Standard Edition or the MGS4 Limited Edition. We’ve been receiving reports over the last couple of weeks that store locations have been making the item available as soon as they’ve gotten the shipments in. As of this writing, participating retailers and their respective store locations should be getting their shipments and making them available. Unfortunately, we don’t have any more granular information beyond that, so you really have to check with your retailer/store location of choice, see if they are participating, and find out when and if they will have stock available. Also, please bear in mind, quantities are very limited, so you will have to do a bit of “legwork” to secure your copy while supplies last.

    The “Metal Gear Saga Vol. 2” DVD contains extensive original video content, which primarily focuses on the interconnected history of the “Snakes”: Big Boss (Naked Snake), Liquid Snake, Solidus Snake, and of course, Solid Snake. Additionally, the DVD contains a compilation of the MGS4 trailers to date and a special Prologue video to MGS4.

    An insert in the “Metal Gear Saga Vol. 2” DVD case is your ticket to the Metal Gear Online Beta, containing the Unique Product Voucher Code (UPVC) and instructions on redeeming the UPVC to download the Beta client via the PlayStation Store when the download becomes available. The download of the MGO Beta will be available from April 17th 2008 to May 5th 2008 and the game play will be available from April 21st 2008 to May 5th 2008.

    Over the last couple of weeks, we have heard a lot of questions from customers who have attained the “Metal Gear Saga Vol. 2” DVD, particularly about redeeming their UPVC via the PlayStation Store right now. Let’s make this clear: you CAN NOT redeem the UPVC for the MGO Beta download until April 17th, you will get an error until then. Do not attempt to redeem your UPVC for the MGO Beta right now, it won’t work! You will be able to do so April 17th!

    Second, the “Metal Gear Solid 4: Guns of the Patriots” Standard Edition …


    MGS 4 Covershot

    Yes, the image above represents the final box art for the MGS4 SE. Mr. Kojima and his team specifically designed the packaging art to convey his artistic vision for MGS4 – for all you MGS fans, this has been the status quo since the beginning of the franchise. If you have put in the extra effort to pre-order with a participating retailer/store location, while supplies last, you can also obtain the “Metal Gear Saga Vol. 2” DVD with MGO Beta Unique Product Voucher Code insert (detailed above). This product, of course, includes the full game of MGS4 as well as the Metal Gear Online “Starter Pack”. What is an MGO “Starter Pack”? We’ll get to that in just a little bit below, suffice to say, it is a full and complete multiplayer component of MGS4. Additionally, exclusively available through GameStop, customers reserving the “Metal Gear Solid 4: Guns of the Patriots” Standard Edition will receive an exclusive MGS4 Art Book at time of purchase. This offer is good while supplies last, see stores for details. The MSRP of the “Metal Gear Solid 4: Guns of the Patriots” Standard Edition is $59.99 USD.

    Third, the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition…


    MGS4_tipon_2D1

    Yes, we just revealed another never before seen final box in this article, this time for the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition, which will be available exclusively through GameStop. The MGS4 LE contains everything the SE offers (above, yes, with the potential to get the “Metal Gear Saga Vol. 2” DVD with MGO Beta Unique Product Voucher Code insert), as well as a collectible box with exclusive artwork by famed Kojima Productions illustrator Yoji Shinkawa, an additional Blu-ray disc containing two unique and never-before-seen Metal Gear Solid “Making of…” documentaries, and the MGS4 Soundtrack. Additionally, customers reserving the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition will receive an exclusive MGS4 Art Book at time of purchase. This offer is good while supplies last, see stores for details. The MSRP of the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition is $84.99 USD.

    Fourth, the “Metal Gear Solid 4: Guns of the Patriots” PLAYSTATION 3 Hardware Bundle…


    Again, hot off the presses, a never before seen box! Of note, for the first time ever, the PS3 will be packaged in a white box as opposed to the typical black one, and of course, is also branded with MGS4 goodness! Inside you will find the 80GB PLAYSTATION 3 package (yes, the 80GB PS3 has been resurrected for this bundle), and will include a PS3 DualShock 3 controller - yes, the PS3 controller that rumbles, and the MGS4 SE (detailed above).

    Fifth, the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition PLAYSTATION 3 Hardware Bundle …

    mgs4-ps3-LEbundle-001

    Sorry, no box reveal this time (we have to keep some surprises )! We are confirming that there will be a North America offering of this VERY, VERY Limited Edition bundle! This is the “gunmetal grey” PS3 – the one seen selling out in a matter of moments in Japan at the KonamiStyle web store. Stay tuned for more details on this exciting product!

    Lastly, sixth, we’d like to shed some light on “Metal Gear Online” and the MGO “Starter Pack” that comes with MGS4 …

    mgosplash

    From what we’ve seen here at Konami, there has been some confusion as to what exactly a “Starter Pack” is, so let’s put that to rest right now.

    The MGO “Starter Pack” that comes with MGS4 (all configurations, detailed above) is a full-fledged, fully-featured multiplayer component of MGS4. It is not a “demo” or “teaser” in any way, as some have speculated. It comes packed with maps, weapons/items, an in-depth character creator – where your character can be personalized, and most importantly, customized – with special abilities that can be “leveled” and improved through experience, the SOP system, and much more. There will also be an extremely deep community experience through a specialized portal that will feature stats, communication, and other never before seen features - which we’ll dig into at a later date…

    So, you may be wondering why we call it a “Starter Pack”, well, the answer is very simple: because it’s just the beginning. We have a huge slate of downloadable content planned for the game which encompasses new maps, weapons/items, and much more. Eurogamer has a fantastic preview up, which is a great primer on MGO, and details some of the unique features that show why it’s not just another shooter…

    But, of course, if you’re one of the lucky few, you’ll be able to get your hands on the MGO Beta in just a couple of weeks (April 21st 2008 – May 5th 2008), and see for yourself!

    Also, please don’t forget to check out the latest KOJIMA PRODUCTIONS REPORT from Ryan Payton at Kojima Productions in Japan!

    And with that, we end this particular article. We’ll be watching the comments, so please let us know your thoughts, and specifically what you’d like to hear (we’ll do our best to address your burning questions, but please bear in mind, we’re really busy working on MGS4 among a lot of other great Konami games, so please understand we will not be able to get to everyone’s questions)!

    Check back here on the PS Blog next Monday, April 14th 2008, as we have a very special surprise in store for you! See you next Monday!
    PlayStation.Blog » Metal Gear Solid 4: Guns of the Patriots – Product Details Revealed!


    Quote Originally Posted by videogaming247
    Euro MGS4 PS3 pack and DualShock 3 dated on Bartsmit schedule

    April 10th, 2008 @ 13:19

    A supposed PS3 schedule from Dutch retailer Bartsmit has shown what appears to be dates for DualShock 3 and a Metal Gear Solid 4 PS3 pack for Europe.

    DualShock 3 is dated at May 2 on the list, the the MGS4 pack apparently launching on June 12, the same day as the game itself launches in Europe.

    You can see the image of the schedule here.

    The picture was sent in to videogaming247 by a reader from the Netherlands. So many thanks for that. And thanks to Blerk.
    videogaming247 » Blog Archive » Euro MGS4 PS3 pack and DualShock 3 dated on Bartsmit schedule
    Last edited by Croyles; 06-19-2008 at 05:23 AM.

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