Making it mutiplayer is not a big deal. You could do it to a lesser extent in lots of games, but let's just say Half-Life for the hell of it.In what other game can you modify maps with a group of friends and create an almost infinite amount of possibilities because you can change spawn rates, amount of items on each map, spawn areas, etc (remember, you and all your friends can be doing this at the same time, in the exact same session)?
Ooh, stat keeping. Taking the numbers that every online game ever has been keeping for years and adding more. What a leap.In what other game is every kill, every achievement ever won, every type of weapon used for a kill, every death kept and maintained on a website that you can view at your leisure?
Screenshots? Seriously? You're going to try to convince me that screenshots are innovative? How about any game that allows you to save replays?In what other game can you take a screenshot from any of your 30 previously played games and download a high-res version to use to do whatever on your computer?
Try every game that doesn't haveIn what other games is there a seemingly perfect party system that allows you to be matched up with others at your same skill level? (I am not saying the matchmaking is perfect, but the party system is spot on)ty matchmaking. Again, doing matchmaking better than other games have been doing for years is not innovative. It's fixing a problem. You might as well say precise controls are innovative, or pretty graphics.
Also:
Would you kindly kiss my ass?Originally Posted by Bolivar






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