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Thread: What D&D Character are you?

  1. #1
    Grimoire of the Sages ShunNakamura's Avatar
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    Default What D&D Character are you?


    Another quiz thread.

    Clickity. It is a long one

    Wow, I got high stats. And it looks like I am confused between being Neutral and being Good .

    Chaotic Neutral Human Ranger (1st Level)


    Ability Scores:
    Strength- 17
    Dexterity- 17
    Constitution- 16
    Intelligence- 17
    Wisdom- 18
    Charisma- 17

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXX (10)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Lawful Neutral -- XXXXXXXXXX (10)
    True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
    Lawful Evil ----- XXXX (4)
    Neutral Evil ---- XXXXXXXXXXXXX (13)
    Chaotic Evil ---- XXXXXXXXXXXXXXX (15)

    Law & Chaos:
    Law ----- X (1)
    Neutral - XXXXXXXXXX (10)
    Chaos --- XXXXXXXXXXXX (12)

    Good & Evil:
    Good ---- XXXXXXXXX (9)
    Neutral - XXXXXXXXX (9)
    Evil ---- XXX (3)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXX (8)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXXX (8)
    Half-Orc - (0)

    Class:
    Barbarian - (-4)
    Bard ------ XX (2)
    Cleric ---- (-6)
    Druid ----- XXXX (4)
    Fighter --- (0)
    Monk ------ (-19)
    Paladin --- (-19)
    Ranger ---- XXXXXX (6)
    Rogue ----- (-10)
    Sorcerer -- XXXX (4)
    Wizard ---- (0)



    I kinda wish I had this guy in a DnD campaign. Even I don't role that high(best I have done is an average of 16).


    STILL Updating the anime list. . . I didn't think I was that much of an anime freak! I don't even want to consider updating the manga list!

  2. #2
    Draw the Drapes Recognized Member rubah's Avatar
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    haha, nice
    <b>I Am A:</b> Lawful Neutral Human Wizard (2nd Level)

    <u>Ability Scores:</u><br>
    <b>Strength-</b>12
    <b>Dexterity-</b>16
    <b>Constitution-</b>11
    <b>Intelligence-</b>16
    <b>Wisdom-</b>11
    <b>Charisma-</b>13

    <u>Alignment:</u><br><b>Lawful Neutral</b> A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

    <u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    <u>Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
    True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
    Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
    Lawful Evil ----- XXXXXXXXXXX (11)
    Neutral Evil ---- XXXXXXXXX (9)
    Chaotic Evil ---- XXXXXXX (7)

    Law & Chaos:
    Law ----- XXXXXXXXXX (10)
    Neutral - XXXXXXXX (8)
    Chaos --- XXXXXX (6)

    Good & Evil:
    Good ---- XXXXXXXXXXX (11)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- X (1)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXX (4)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXXXXXX (12)
    Halfling - XXXXXXXXXXXX (12)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XX (2)

    Class:
    Barbarian - (-25)
    Bard ------ (-15)
    Cleric ---- XX (2)
    Druid ----- XX (2)
    Fighter --- (-4)
    Monk ------ (0)
    Paladin --- (-21)
    Ranger ---- (-2)
    Rogue ----- (-6)
    Sorcerer -- XX (2)
    Wizard ---- XXXX (4)

    the character I rolled up before was a lawful neutral half elf druid, so I guess I picked pretty well then!

  3. #3
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
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    I think this quiz is a little off.

    <b>I Am A:</b> Neutral Good Human Wizard (2nd Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>13<br>
    <b>Dexterity-</b>10<br>
    <b>Constitution-</b>14<br>
    <b>Intelligence-</b>18<br>
    <b>Wisdom-</b>13<br>
    <b>Charisma-</b>13
    <br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
    Lawful Neutral -- XXXXXXXXXXXXX (13)
    True Neutral ---- XXXXXXXXXXXXXXXX (16)
    Chaotic Neutral - XXXXXXXXXXXXX (13)
    Lawful Evil ----- XXXXXXX (7)
    Neutral Evil ---- XXXXXXXXXX (10)
    Chaotic Evil ---- XXXXXXX (7)

    Law & Chaos:
    Law ----- XXXXXX (6)
    Neutral - XXXXXXXXX (9)
    Chaos --- XXXXXX (6)

    Good & Evil:
    Good ---- XXXXXXXXXXXX (12)
    Neutral - XXXXXXX (7)
    Evil ---- X (1)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XXXX (4)

    Class:
    Barbarian - (-6)
    Bard ------ (0)
    Cleric ---- (-4)
    Druid ----- (-6)
    Fighter --- XX (2)
    Monk ------ (-19)
    Paladin --- (-19)
    Ranger ---- (-2)
    Rogue ----- (-2)
    Sorcerer -- XXXXXX (6)
    Wizard ---- XXXXXXXX (8)

  4. #4
    Old school, like an old fool. Flying Mullet's Avatar
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    Lawful Good Human Ranger (5th Level)


    Ability Scores:
    Strength- 15
    Dexterity- 17
    Constitution- 18
    Intelligence- 15
    Wisdom- 11
    Charisma- 13

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
    Figaro Castle

  5. #5

    Default

    You Are A:

    Chaotic Neutral Human Fighter/Cleric (2nd/2nd Level)


    Ability Scores:
    Strength- 15
    Dexterity- 16
    Constitution- 12
    Intelligence- 14
    Wisdom- 16
    Charisma- 12

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

    Secondary Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


    Web page and journal code: Copy and paste the following:

    <b>I Am A:</b> Chaotic Neutral Human Fighter/Cleric (2nd/2nd Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>15<br>
    <b>Dexterity-</b>16<br>
    <b>Constitution-</b>12<br>
    <b>Intelligence-</b>14<br>
    <b>Wisdom-</b>16<br>
    <b>Charisma-</b>12
    <br><br><u>Alignment:</u><br><b>Chaotic Neutral</b> A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Primary Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
    <br><br><u>Secondary Class:</u><br><b>Clerics</b> act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXX (15)
    Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
    Lawful Evil ----- XXXXXX (6)
    Neutral Evil ---- XXXXXXXXX (9)
    Chaotic Evil ---- XXXXXXXXXX (10)

    Law & Chaos:
    Law ----- XXXXX (5)
    Neutral - XXXXXXXX (8)
    Chaos --- XXXXXXXXX (9)

    Good & Evil:
    Good ---- XXXXXXXXXX (10)
    Neutral - XXXXXXXXXXXXXX (14)
    Evil ---- X (1)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXXXX (10)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXX (7)
    Half-Orc - XXXXXX (6)

    Class:
    Barbarian - (-6)
    Bard ------ XXXX (4)
    Cleric ---- XXXXXX (6)
    Druid ----- (-2)
    Fighter --- XXXXXX (6)
    Monk ------ (-25)
    Paladin --- (-19)
    Ranger ---- (-6)
    Rogue ----- (0)
    Sorcerer -- XX (2)
    Wizard ---- (-2)

    Chaotic Neutral? I think not.

  6. #6
    The King's Shield The Summoner of Leviathan's Avatar
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    FFXIV Character

    Patroclus Menoetius (Sargatanas)

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    <b>I Am A:</b> Neutral Good Human Druid (2nd Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>12<br>
    <b>Dexterity-</b>11<br>
    <b>Constitution-</b>14<br>
    <b>Intelligence-</b>17<br>
    <b>Wisdom-</b>12<br>
    <b>Charisma-</b>13
    <br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Class:</u><br><b>Druids</b> gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
    Lawful Evil ----- XXXXXXX (7)
    Neutral Evil ---- XXXXXXXXXXXX (12)
    Chaotic Evil ---- XXXXXXX (7)

    Law & Chaos:
    Law ----- XXXXXXX (7)
    Neutral - XXXXXXXXXXXX (12)
    Chaos --- XXXXXXX (7)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXXXX (16)
    Neutral - XXXXXXXXXXXXXXX (15)
    Evil ---- (0)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXXXX (10)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXX (9)
    Half-Orc - XX (2)

    Class:
    Barbarian - (-4)
    Bard ------ (0)
    Cleric ---- (0)
    Druid ----- XXXXXX (6)
    Fighter --- (-2)
    Monk ------ (-21)
    Paladin --- (-19)
    Ranger ---- XX (2)
    Rogue ----- (-8)
    Sorcerer -- (0)
    Wizard ---- XXXX (4)


  7. #7
    'Just Friends' Formalhaut's Avatar
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    *yawn* That Test sure was long though

    <center>You Are A:

    </center>
    <center>Lawful Evil Human Wizard (1st Level)



    Ability Scores:
    Strength- 9
    Dexterity- 12
    Constitution- 9
    Intelligence- 16
    Wisdom- 17
    Charisma- 9
    </center>
    Alignment:
    Lawful Evil- A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains. Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called diabolical, because devils are the epitome of lawful evil. Lawful evil is the best alignment you can be because it combines honor and dedicated self-interest. However, lawful evil can be a dangerous alignment because it represents methodical, intentional, and frequently successful evil.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Detailed Results:

    Alignment:
    <samp>Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
    Neutral Good ---- XXXXXXXXXXXXXX (14)
    Chaotic Good ---- XXXXXXX (7)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Neutral - XXXXXXXXXXXXX (13)
    Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)
    Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
    Chaotic Evil ---- XXXXXXXXXXXXXXXX (16)
    </samp>
    Law & Chaos:
    <samp>Law ----- XXXXXXXXXXXXXXXXX (17)
    Neutral - XXXXXXXXX (9)
    Chaos --- XX (2)
    </samp>
    Good & Evil:
    <samp>Good ---- XXXXX (5)
    Neutral - XXXXXXXXXXX (11)
    Evil ---- XXXXXXXXXXXXXX (14)
    </samp>
    Race:
    <samp>Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXX (8)
    Elf ------ XXXXXXXXXXXX (12)
    Gnome ---- XXXXXXXX (8)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXXX (11)
    Half-Orc - XX (2)
    </samp>
    Class:
    <samp>Barbarian - (-27)
    Bard ------ (-23)
    Cleric ---- XX (2)
    Druid ----- (-19)
    Fighter --- XX (2)
    Monk ------ (0)
    Paladin --- (-21)
    Ranger ---- (-4)
    Rogue ----- (0)
    Sorcerer -- (-2)
    Wizard ---- XXXXXXXX (8)


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    That sounds like me, abides by the rules, but will barge through people to get what I want. I loved that test.
    </samp>
    <hr>


  8. #8
    not you naan bread Sergeant Hartman's Avatar
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    ITT no one reads anyone's posts.

  9. #9

    Default

    Quote Originally Posted by Sergeant Hartman View Post
    ITT no one reads anyone's posts.
    I pailed, jack's crown of water up that hill.

  10. #10
    Draw the Drapes Recognized Member rubah's Avatar
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    Quote Originally Posted by Sergeant Hartman View Post
    ITT no one reads anyone's posts.
    I read the classes and ranks

  11. #11
    ♥ Mayor of Zozo Avarice-ness's Avatar
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    You're all losers because no one else is chaotic evil. =[

    <b>I Am A:</b> Chaotic Evil Human Sorcerer (4th Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>14<br>
    <b>Dexterity-</b>18<br>
    <b>Constitution-</b>14<br>
    <b>Intelligence-</b>17<br>
    <b>Wisdom-</b>16<br>
    <b>Charisma-</b>19
    <br><br><u>Alignment:</u><br><b>Chaotic Evil</b> A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


    Alignment:
    Lawful Good ----- XXXXXXXXXXXX (12)
    Neutral Good ---- XXXXXXXXXXXXXXXX (16)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
    Lawful Neutral -- XXXXXXXXXXXXX (13)
    True Neutral ---- XXXXXXXXXXXXXXXXX (17)
    Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
    Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXX (22)
    Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)

    Law & Chaos:
    Law ----- XXXXXX (6)
    Neutral - XXXXXXXXXX (10)
    Chaos --- XXXXXXXXXXXX (12)

    Good & Evil:
    Good ---- XXXXXX (6)
    Neutral - XXXXXXX (7)
    Evil ---- XXXXXXXXXXXXXXXX (16)

    Race:
    Human ---- XXXXXXXXXXXXXX (14)
    Dwarf ---- XXXXXX (6)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXX (4)
    Halfling - XXXXXX (6)
    Half-Elf - XXXXXXXXXXXXXX (14)
    Half-Orc - XX (2)

    Class:
    Barbarian - XX (2)
    Bard ------ XX (2)
    Cleric ---- (-4)
    Druid ----- (-25)
    Fighter --- (-2)
    Monk ------ (-25)
    Paladin --- (-21)
    Ranger ---- XXXX (4)
    Rogue ----- XX (2)
    Sorcerer -- XXXXXX (6)
    Wizard ---- (-2)

  12. #12
    Do Myself a Mischief Vermachtnis's Avatar
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    FFXIV Character

    Ekhi Ysengrim (Brynhildr)

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    <b>I Am A:</b> True Neutral GnomeBard (1st Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>9<br>
    <b>Dexterity-</b>13<br>
    <b>Constitution-</b>12<br>
    <b>Intelligence-</b>11<br>
    <b>Wisdom-</b>16<br>
    <b>Charisma-</b>15
    <br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.<br>
    <br><u>Race:</u><br><b>Gnomes</b> are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
    <br><br><u>Class:</u><br><b>Bards</b> often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>

  13. #13
    ..a Russian mountain cat. Yamaneko's Avatar
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    The entire post looks like a hyperlink.

  14. #14
    The Bearded One Tasura's Avatar
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    <b>I Am A:</b> Neutral Evil Human Sorcerer (2nd Level)
    <br><br><u>Ability Scores:</u><br>
    <b>Strength-</b>14<br>
    <b>Dexterity-</b>14<br>
    <b>Constitution-</b>14<br>
    <b>Intelligence-</b>19<br>
    <b>Wisdom-</b>19<br>
    <b>Charisma-</b>17
    <br><br><u>Alignment:</u><br><b>Neutral Evil</b> A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.<br>
    <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
    <br><br><u>Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>


    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXX (7)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
    Chaotic Good ---- XXXXXXXXXXXXXXX (15)
    Lawful Neutral -- XXXXXXXX (8)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
    Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
    Lawful Evil ----- XXXXXXXXXXXXX (13)
    Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
    Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)

    Law & Chaos:
    Law ----- XX (2)
    Neutral - XXXXXXXXXXXXXXXX (16)
    Chaos --- XXXXXXXXXX (10)

    Good & Evil:
    Good ---- XXXXX (5)
    Neutral - XXXXXX (6)
    Evil ---- XXXXXXXXXXX (11)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XX (2)
    Elf ------ XXXXXXXXXX (10)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXXXXXX (10)
    Half-Elf - XXXXXXXXXX (10)
    Half-Orc - XX (2)

    Class:
    Barbarian - (-4)
    Bard ------ XX (2)
    Cleric ---- (-4)
    Druid ----- (0)
    Fighter --- XXXX (4)
    Monk ------ (-27)
    Paladin --- (-21)
    Ranger ---- (-4)
    Rogue ----- XXXX (4)
    Sorcerer -- XXXXXX (6)
    Wizard ---- XX (2)

  15. #15

    Default

    Lawful Good Human Paladin (3rd Level)


    Ability Scores:
    Strength- 14
    Dexterity- 16
    Constitution- 13
    Intelligence- 18
    Wisdom- 18
    Charisma- 14

    Alignment:
    Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

    Detailed Results:

    Alignment:
    Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
    Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
    Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
    Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
    True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
    Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
    Lawful Evil ----- XXXXXXXXXXXXXXX (15)
    Neutral Evil ---- XXXXXXXXXXXXX (13)
    Chaotic Evil ---- XXXXXXXXX (9)

    Law & Chaos:
    Law ----- XXXXXXXXXXXX (12)
    Neutral - XXXXXXXXXX (10)
    Chaos --- XXXXXX (6)

    Good & Evil:
    Good ---- XXXXXXXXXXXXXX (14)
    Neutral - XXXXXXXXXX (10)
    Evil ---- XXX (3)

    Race:
    Human ---- XXXXXXXXXXXXX (13)
    Dwarf ---- XXXXXXXXXX (10)
    Elf ------ XXXX (4)
    Gnome ---- XXXXXX (6)
    Halfling - XXXXXXXX (8)
    Half-Elf - XXXXXXX (7)
    Half-Orc - XXXXXXXX (8)

    Class:
    Barbarian - (-25)
    Bard ------ (-25)
    Cleric ---- XX (2)
    Druid ----- (-23)
    Fighter --- (0)
    Monk ------ (0)
    Paladin --- XXXXXX (6)
    Ranger ---- (0)
    Rogue ----- (-4)
    Sorcerer -- XXXX (4)
    Wizard ---- XX (2)

    Anyways... What does that mean?


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