Quote Originally Posted by blackmage_nuke View Post
Quote Originally Posted by champagne supernova View Post
And not finishing a game is lame, as I've already admitted it. But graphics do add to a game, especially in term of body language. So, there is some sort of rational reasoning underneath it! Vaguely.
Body language?
You arguement is body language!?
How could you possibly say that FF6 has any less body language then games like FF7 or FF8
Probably because you couldn't even post 5 examples without reusing one (well, there's the wink...)

FFIV really impressed me alot, it's actually cool to see SE progressing with its skills on the DS. Showing the improvement over III which it had (and I thought IIIDS was a pretty good game) it really makes you think the best is yet to come.

So maybe a DS remake could do it justice. But that's not to say the game needs one. FFVI does have good graphics, just because it's not 3d, it doesn't mean it's bad. Not to mention a musical score that still goes pound for pound with a lot of games today. But I will say that compared to some 16-bit era games, the visuals weren't necessarily stellar for their time, and I could understand how it might get in the way of someone enjoying the game (champagne supernova).

The only two problems I see stopping it are the development team and length. I could get pretty much everything in the original IV in less than 20 hours, but to get about everything in VI takes me on average 35. Also, all of the key developers for the original have all been busy making new games for...like 15 years now. III and IV DS have been the pet projects of Tanaka because he directed those games, for VI I would imagine Yoshinori Kitase, Hideo Minaba, T2 and Tetsuya Nomura would all have to be on board.