Overloading is thankfully easier than understanding blocks of memory and pointers.

Consider this scenario:

You have a class that represents a vector, and you need to come up with a way to add them together using the "+" operator. You'd normally store a vector as an array of numbers, but if you try to add two arrays together, you'd get a compile-time error:
PHP Code:
int arr1[3] = { 12};
int arr2[3] = { 45};

cout << arr1 arr2// Bad 
However, we can overload the + operator to execute code that actually add the two vectors together:
PHP Code:
// Note: Calling the class "Vect" since there are already Vector libraries for C++ called "Vector" :p
class Vect
{
    
int vector[];    // This array will hold the values in the vector
    
int size;
    
Vect::Vect(int numElementsint *values)    // Constructor to assign vector values
    
{
        
vector values;
        
size numElements;
    }
    
    
Vect Vect::operator+ (Vect vector1Vect vector2)    // Overloaded + operator
    
{
        
Vect added(vector1.size);    // Creates a new vector to contain added values
        
for (int i 0vector1.size && vector2.sizei++) {
            
added[i] = vector1[i] + vector2[i];
        }
        return 
added;
    }
}

// Then we can call this code:
Vect arr1(3, {123});
Vect arr2(3, { 45});

cout << arr1 arr2// Good 
In plain English, overloading operators allow to to make two objects do whatever you like when you use some operator on them, e.g. obj1 + obj2; obj1 * obj2, etc.
P.S. I haven't tested that code or anything, so don't expect it to work first time (there's bound to be something funky going on with pointers and references there).