so a game that has no challenge is funner than one with it?
why does this happen to rpgers? I don't understand. beating any boss with a lower level than recommended is something more boast worthy then playing the game 15 hours longer, so you're unbalanced and the game no longer has difficulty. I aptly name this DBZ Syndrome.
Spending so much time leveling (charging for 6 smurfing episodes), and becoming so powerful that you can blow up a planet with one finger.
Barely surviving a boss fight while trying to maintain the lowest level possible, with maybe one character left standing in the end. now that's a good fight.





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