Quote Originally Posted by Elly View Post
of course it's overkill, that's part of the fun... dying/losing is not fun, beating a boss into next week with little more than a scratch to show for it, now that's fun...
so a game that has no challenge is funner than one with it?

why does this happen to rpgers? I don't understand. beating any boss with a lower level than recommended is something more boast worthy then playing the game 15 hours longer, so you're unbalanced and the game no longer has difficulty. I aptly name this DBZ Syndrome.

Spending so much time leveling (charging for 6 smurfing episodes), and becoming so powerful that you can blow up a planet with one finger.

Barely surviving a boss fight while trying to maintain the lowest level possible, with maybe one character left standing in the end. now that's a good fight.