It's a more tolerable "I Win" button than KotR could ever be. Anyone else ever bother with the sort of grind to get it before Aerith takes it like a champ?
It's a more tolerable "I Win" button than KotR could ever be. Anyone else ever bother with the sort of grind to get it before Aerith takes it like a champ?
I've never bothered to get it. I've thought about doing it several times but always ended up thinking "what's the point?". Maybe I'll do it the next time!
I'd only try it if I find the mod on the internet to change Tifa into Aeris.
i forgot that i wanted to get her to learn it and fought that dragon. then there was no turning back![]()
Yeah I went and got it. Made Demon wall a lot easier.
Marcus
"No cloud, no squall shall hinder us!" - FF9
Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.
I cleared Temple of the Ancients with everyone around 40. Limit grinding goes quickly in the forest near Fort Condor. Aerith went from Limit level 1 to Great Gospel in a little under an hour. Obviously I needed to go to the Mideel area to get beaten on as well so I could crank out my Breath of the Earth and Planet Protector.
Yep, I got it. Once. Just to see the effect. Pretty cool, and worth it for the sense of 'character completion' or whatever.
Also, the amount of battle-grinding necessary to get it meant that I had an over-levelled party with a lot of final limit breaks. The rest of the game was a cinch.
if the makers didn't want you to get it, they would not have put it in the game at all, so i get it every time...
i always get it as early as possible![]()
If I was like Cloud I don't think I would have taken that test.
Changed to stop Jessweeee♪ from going insane. Is that better?
Never, I consider it a waste of time since Aeris dies so early. Plus the bosses you fight with Aeris are easy so getting it is major overkill.
of course it's overkill, that's part of the fun... dying/losing is not fun, beating a boss into next week with little more than a scratch to show for it, now that's fun...
so a game that has no challenge is funner than one with it?
why does this happen to rpgers? I don't understand. beating any boss with a lower level than recommended is something more boast worthy then playing the game 15 hours longer, so you're unbalanced and the game no longer has difficulty. I aptly name this DBZ Syndrome.
Spending so much time leveling (charging for 6 smurfing episodes), and becoming so powerful that you can blow up a planet with one finger.
Barely surviving a boss fight while trying to maintain the lowest level possible, with maybe one character left standing in the end. now that's a good fight.
well there's sadism, where you like to inflict much pain on others, i.e. taking the boss out when it doesn't stand a chance, then there is the massochist that love to recieve a good beatdown from said boss when they don't stand a chance, both are boastworthy assuming you survive the beatdown... you can boast about taking the boss and wasting all your resources trying to stay alive during the fight when you're clearly not ready, or you can boast about the time you invested to become so powerfull the boss doesn't stand a chance, both are brag-worthy... personaly i'd rather face the next boss, get it over with, then advance the story without having to do it over and over again hoping to get lucky... besides, winning with only one char left standing means your other KO'd chars don't get the EXP for said fight and that's a real waste, it's all about efficiency...
lol "DBZ Syndrome", my lil brother would love that as he's a huge DB/Z/GT fan...
Last edited by Elly; 09-25-2008 at 01:26 PM.