I really loved the Battle system on VIII. Draw was a must on at least one party member if not for stocking magics at least for casting them without depleting your junctioned magic. Loads of bosses have benificial magic such as cure/ra/aga and status effect magics like protect and shell. It was a handy way to keep your party going through some of the more protracted battles. Also a lot of monsters carry magics that the other monsters in the same area are weak against such as in the fire cave some monsters carry blizzard. Another example is the Tomb of the Unknown King where a lot of monsters carry float, an essential magic for defeating the GF Brothers. Another benefit of draw is later in the game when you can flit between ICTH's with encounter none activated and stock up on the games most powerful and best junctioning magics. I reckon these ideas (and probably a whole lot more) are what Hiroyuki Ito had in mind when he designed the junction system.:mog: