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Thread: Break HP Limit + Celestial Weapons

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    Quote Originally Posted by Vivisteiner View Post
    ^Are you sure that Defense +20% is necessary? Doesnt sound that good to me. Although break HP limit isnt that great ethier.
    Defense +20% sounds lame indeed, but combined with auto-protect and maxed stats you'll have the highest defense possible. With this, you can survive Dark Yojimbo's wakizashi and Penance' regular attacks with your maxed 9999 hp.

    Another advantage over Break HP Limit is that some celestial weapons do more damage when your HP is full. When you use Break HP Limit, you can't heal your character completely in 1 turn by using magic. Using Defense +20%, 1 curaga is usually enough. This saves a lot of X-potions while fighting Dark Yojimbo for Ribbon Armor/Dark Matter.

    As for getting Auto-Haste, it would be handy to know at which point in the game you are, what your main characters stats are and if you started the monster arena side-quest yet.
    Last edited by Pete for President; 09-16-2008 at 10:43 AM.

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