lol, this post wins.
Two points I want to make about difficulty in the "good" old days - Alot of games were difficult back in the day due to poor game design - watch any Angry Video Game Nerd video for proof of that. Wolf Kanno also brings up a great point - that it was the capitalism factors of the game industry that made games difficult to begin with back then, just as those factors are making games too easy right now.
As far as my opinion on the matter, I'm the first one to say that games that get too difficult, or require too much time in order to master a technique to beat a final boss are NOT fun. I'd rather pick up something else. However, I still have to wholeheartedly agree with the article that it's been taken to the other extreme.
Dreddz brings up a good point:
And it's appropriate that Microsoft's ONLY 2 notable exclusive console franchises were BOTH brought up in the article. I don't just blame them - I blame the further capitalization and Americanization of the gaming industry. The earlier problem is illuminated by the rampant stagnation that's going on now - even EA admits that games are looking like the ones from last year, which look like the ones from the year before. When a Spore or a Portal come out, it's all "OMG WTF!!!!" when in reality there should be more competitors on that level.Microsoft said recently that they want to make sure that a casual player can always beat a game because it means they are more encouraged to get its sequel. Makes sense but I still think its wrong.
As far as the second problem, I leave you with a quote from the opening of the final season of the Sopranos:
"No one ever went broke underestimating the taste of the American people."