lynx
beaten final fantasy III,IV,VI,VII,VIII,IX,X,X-2,XII,mystic quest, tacitcs, tactics advanced, crystal chronicles.
you only live once but if you do it right once is enough
my FF amvs
I'm talking about Mega Man 9. :P
Mario Sunshine and Mario Galaxy both worked with the philosophy that a game should be beatable for people who aren't that good or don't enjoy too much of a challenge, but there are more rewards for testing your limits. The "secret" stages in Mario Sunshine were crazy hard sometimes (albeit a load of fun).
lynx
beaten final fantasy III,IV,VI,VII,VIII,IX,X,X-2,XII,mystic quest, tacitcs, tactics advanced, crystal chronicles.
you only live once but if you do it right once is enough
my FF amvs
We all do play games for different reasons, yet once again I might point out that I do find challenge to be immersive as well. XII has you face off against a few creatures that can easily kick your ass. I died consistently enough in the game to realize I shouldn't push my luck and I stayed far more attentive while exploring regions. I was greeted with a challenge and I Immersed myself with the realization that my party was not invincible.
On the other hand, FFX was a game I wondered why they even bothered with gameplay. It had a good system in theory but poor design choices and lack of difficulty made battles tedious and a chore. I sometimes wonder if the designed team forgot to put in the button that allows you to skip the pointless "game" aspect and jump to the next cutscene (granted I don't like the plot or cast either). :rolleyes2
I guess I want gameplay to return as a major focus in RPGs cause I don't want people to repeat the mistakes of FFX and XSII where the game terrible cause they focused too much on the bad storyline and forsake anything fun about it. They were the equivalent of bad movies you sit through waiting for it to finally get better and yet never do.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Are the video game ratings the same as those for the movies for the most part. If so then yes they probably do make Grand Theft Auto for kids (17, 18, 19).
The metal gear series would probably be a story more tailor made for the older crowd (less fantasy and a tad bit more of reality in the storytelling).
You probably shouldn't include any of the xeno games into this. Everybody knows the xeno series focuses on story more than gameplay. It is one of the very few rpg's that can totally immerse you from the story alone.
Last edited by Shlup; 09-21-2008 at 08:16 PM. Reason: NO DOUBLE POSTING, SPOON
18-year-olds are not kids. :P The stories in GTA aren't up to snuff for anyone who expects more than "OH MY GOD I TOTALLY RAN OVER THAT WHORE!" I would hope any adult looking for a good story would have higher standards than that.
Oh I know but I only mention XSII cause unlike Xenogears and XSI and III, it's plot is inconsequential and its gameplay is poorly executed. At least the game aspect of XSI was fun when the game decided you could play but not so much for II. I actually looked forward to story segments in XSII cause it meant I didn't have to play the game anymore and I had 20 to 40 minutes to relax. FFX was the opposite where I felt as bad as it was, the game side was the lesser of two evils in comparison to the story.
As for the age limit on stories in games. I feel very few are written with an adult in mind and the few that are really good are generally overshadowed by worthless bland muck that both the gaming, movie, and music industry tries to feed people everyday and convince them "it is good". I feel part of the problem lies in that people think Sex and Extreme Violence makes it adult which isimo. Manhunt is a game an adult could not really enjoy on a sophisticated level. A twelve year old on the other hand could get extreme fun and pleasure from all its gory details. I find much of Rockstar's stories involving focusing on hot button issues and then letting the story go where it wants without ever giving proper focus to anything. The elements are there but plot doesn't address them more than they need to. I have heard GTAIV fixes these issues but I stopped caring about the franchise back in Vice City. So in essense I agree with Roto that GTA is written more for late teens than adults.
The average age of a modern gamer is in their mid-twenties. This is because most gamers hail from the days when Nintendo and Sega were duking it out. Younger gamers still come in and make the group larger but the big part of the demographic were people who grew up with the industry. The problem about story writing is that modern gaming hasn't caught up and the formula is still decidedly late 90's fair. Basically, the demographic grew up but not the formula. People who play RPGs are probably in the main demographic of their mid twenties but the gaming industry still writes them for a younger demographic cause that is how it has always been. Its why you see a few forums pop up asking for older main characters cause the writing is losing touch with the main demographic. Granted there are exceptions but I feel much of it gets overlooked in favor of pointless violence and kiddie fair. I personally feel Rockstar and Nintendo have done nothing to help the industry mature but rather keeps it dated and prevents it from being respected as an artistic medium.
Last edited by Wolf Kanno; 09-21-2008 at 08:18 PM.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Man, is it good to know that there are still RPG gamers out there that still feel that gameplay is the most important part of a video game. In another forum that I used to go to when ever people asked what they loved about RPGs and everyone always said story and characters, I felt like the black sheep when I replied with gameplay. I love developing the characters, killing s**t, and exploring places, story and character is just an added bonus in my opinion.
Last edited by the AJman; 09-21-2008 at 11:22 PM.
I know Xenosaga 2's gameplay wasn't great, but I still enjoyed it, so smurf you all.
3's was the best, in addition to having the best story of the three.
However I'm am completely off topic now, so Imma just walk off.![]()
My only major problem with it, is the fact that after awhile random battles can take forever in character mode (nothing but love for the E.S. mode though). It takes me longer to get through random battles with normal foot soldiers than it does to get through boss battles against humans granted the power of god (Doth thou desireth the POWER?!). I just feel their is something logically wrong with this picture...
The battle system makes Boss fight amazing with good strategy and all but the random battles were made to be terribly tedious. Throw in the lousy level design that has you running through very small hallways with enemies everywhere, I sometimes wonder if they missed the point about letting you see enemies before encounters. Face it man, the game had terrible design. Though I agree III is the best![]()
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I alreay admited it wasn't that great. XD
My big gripe was converting to a system that allowed every character to obtain any damn ability, which I've always had issues in which a character, story wise is seen as a wall of brute power, and other such things, and then you're able to turn him into a magical sorcerer with weak physique gameplay wise.
Though to keep this on topic, at least there are some fights in the Xenosaga games that actually do pose a challange, and require some legitimate thought to overcome. So while not really the hardest games out there, they do pose a bit of challange, which made me happy.![]()
Just to feel as though I added something to the conversation I guess I'll write how I feel about, "the dumbing down of video games".
Coming from the crowd that is in between a causal and serious gamer I can safely say that I don't think that things are all that bad in the video game industry, in fact I'd go so far as to say that I honestly believe its never been better. I know I'm just going to repeat what others have said, but one of the major reasons games are getting easier is because there are a far greater number of causal players now. Most of the players don't have the time, patience or interest to sit there and play a fairly challenging game. Most just want to sit done, unwind, and relax. Most players just aren't going to be able to play or beat games that are hard enough to you make break your controller or give you a brain tumor.
Another reason as others have said is that games a far better developed these days. Saving and checkpoints are a big example of this, during the SNES and Gensis era and below I've never beaten a game except fighting games, and one of the biggest reasons is that in order for me to beat a game I had to sit there for hours (I don't usually have that kind of patience), it also didn't help that I would die and than have to start completely over again. Now I can sit down for about an hour a day or so and save it when I get tired of playing and if I die all I have to do is load my game back up.
There is still games out there that are pretty damn hard in my opinion, of course I'm probably not as good as the average serious or hardcore gamer, but many games now do implement a difficulty setting (it would be nice if even more games did this). I see the game over screen a few times playing most of the Final Fantasy even X and that is of the easiest. I still die about once every ten minutes playing the diablo games. In most of action/adventure games I still die often (usually doing the obstacles), and in FPS especially online games I get my butt handed to on such a regular basis that the other players kill me just to get the easy kills and points.