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I generally hate heroines in RPGs. Mostly cause 98% of them are the same (soft spoken, cheerful but sometime melancholic, "inner strength" cardboard cut-outs. Special powers the main villains wants are optional :rolleyes2). Many fall into this "Younger Rosa" archetype. What's worse is that most of them just cause problems for the party rather than bring anything meaningful to the plot. Its not even getting kidnapped that bothers me as much of it being them blindly running towards danger in hopes of "protecting everyone" and "showing their inner strength". Its pathetic and its been done to death. To this day, I dread hearing the phrase "I'm going to protect everyone" from the lips of the female lead. Why? Cause it means she is going to do something stupid and cause my party to race halfway cross the damn planet to save her sorry ass. At least Aerith broke the norm by actually getting killed...
This is why I love Lady Ashe, she is a bitch. She proves she can handle her own fights and she has inner strength by showing awesome leadership and resolve. She wants to save people but she is human enough to have her own selfish desires. I also liked Terra and Celes cause despite having traits of the Rosa Archetype, their stories never focused on its cliches and I felt their personal plots and motives; moved their personalities in a far enough direction to make them their own characters.
Lightening shows some promise but XIII is still too much of a mystery to say how she will stack up.
Last edited by Wolf Kanno; 09-24-2008 at 05:05 AM.
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