View Poll Results: Which FF battle System do you dislike the most?

Voters
36. You may not vote on this poll
  • FFI: Pick your Party Classes and go!

    2 5.56%
  • FFII: Use it or Lose it Baby!

    12 33.33%
  • FFIII: Job Class 101

    1 2.78%
  • FFIV: Life is a play and we're all Character classes on a stage...

    3 8.33%
  • FFV: Advanced Job Class 201

    0 0%
  • FFVI: Espers and Relics and Classes Oh MY!?

    0 0%
  • FFVII: Cause we are living, in a Materia world...

    1 2.78%
  • FFVIII: Guardian Junction, what's your function?

    4 11.11%
  • FFIX:A Class is only as good as its Equipment...

    4 11.11%
  • FFX: Luke... er I mean Tidus! Use the Sphere Grid...

    2 5.56%
  • FFXII: Gambit huh? I'm afraid I'll need to see your License please...

    7 19.44%
Page 3 of 3 FirstFirst 123
Results 31 to 40 of 40

Thread: Never Again...

  1. #31
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,744
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by crazybayman View Post

    Quote Originally Posted by Wolf Kanno View Post
    ...and progress once again eludes the masses...
    Progress is great to see, when it's done properly. Gambits for instance could have been done much better. Ditto with the storyline, plot and development in the main young characters.
    If you mean by "good story" that the cast has a gloomy main character with a dark secret, a cheerful young girl with ancient magical powers that the evil bad guys want, they both fall in love and every cutscene is so over the top in emotion; that it feels like a soap opera writer did it, then no XII doesn't have that. It didn't have an unnecessary love story that the plot decides to focus on more than the you know... the actual story. It had a cast that wasn't the standard cliche cast that has plagued the franchise since FFVI (no gloomier side characters with darker pasts, annoying cheerful little girls, and older gloomy females who acts like a "big sister" to the cast, nor a thick headed brawler whose heart is in the right place but has a few quirks but is lovable the same :rolleyes2). The dialogue itself is breathtaking, intelligent and for once, I didn't feel like the story was explained to me like I was 12 years old.

    The plot actually focused on world powers battling and the innocent people who get swept up and destroyed by it rather than Evil man trying to destroy the world and existence so they can be a god. Hell, the villain is actually likable and his reasoning for doing his motive is more noble than any other viallin in the series. Its not a game that can be defined as you are good they are bad. For a long time the story shows that the villains are fighting for a noble cause and you're own party is contemplating on bringing the world down in ruin for the sake of revenge. It was ambiguous and even at the end of the day, its ending is more bittersweet than "happily ever after".

    The Gambit system allows you to remove all the tedious work out of combat but guess what else? The game gives you a choice in using it! The gambits can be overpowered and basically "play the game itself" but only if you let it. You can actually turn them all off and play the game like a traditional turn-base JRPG. OMG a battle system that gives you more freedom and choice than previous installment? One that allows you to either make unholy gods in both equipment or A.I. or you can build a custom party, each with their equips and A.I. designed around specific jobs and tasks. The A.I. is limited by the player and allows the player to still actively watch the battles and issue orders to his "troops". The player creating complex strategies on the fly to win battles efficiently and effectively, or you can do away with all of it and control each players actions like traditional RPG fair. The combat system in XII is easily the most flexible in the series.

  2. #32
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    ^ Man, I agree with all that, I've put in more hours on FFXII than any other RPG except maybe DQVIII, I can't even believe how much better this game gets every time I play it, and I'm always finding new things to appreciate about this amazing application of a script with a fantastic translation almost unequaled voice acting, BUT!!!:

    It doesn't feel like a Final Fantasy.

    And that's something I've been saying since dizzay uno. And I think that's what Crazybayman was getting at. That, and let's not be so quick to condemn the past simply because its battle system wasn't as "progresssive" [/fanboy drooling] as the latest installment. And for the record, no, you can't play it like the older games. Well, you can, but you'd have to turn the ATB to its slowest setting just for it to be sustainable. But even that's doubtful.

  3. #33
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,744
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Bolivar View Post
    ^ Man, I agree with all that, I've put in more hours on FFXII than any other RPG except maybe DQVIII, I can't even believe how much better this game gets every time I play it, and I'm always finding new things to appreciate about this amazing application of a script with a fantastic translation almost unequaled voice acting, BUT!!!:

    It doesn't feel like a Final Fantasy.

    And that's something I've been saying since dizzay uno. And I think that's what Crazybayman was getting at. That, and let's not be so quick to condemn the past simply because its battle system wasn't as "progresssive" [/fanboy drooling] as the latest installment. And for the record, no, you can't play it like the older games. Well, you can, but you'd have to turn the ATB to its slowest setting just for it to be sustainable. But even that's doubtful.
    While I would disagree on the subject that "it doesn't feel like an FF" that is a topic for another day. Btw, this post is not actually targeted toward you, so if I say anything condescending its not meant for you cause I know you know how fun this system can be.

    I think my issue with some of the slander on the games battle system just stems from the idea that's its main difference is that we added the 3D element to it it (though rather poorly) and that it gives you a system that allows you to have the A.I. deal with the tedious aspects of combat while the player can deal with strategy and exploration. Overall, its setup and command style is basically turn base with a few modifications that create the illusion of something radically new and different. X's system pulled a similar idea and I've always found it amusing how similar and yet polar opposite they are to each other.

    My other issue is that the gambit (and License Board) are only as restrictive and fun as the player allows it to be. The game easily allows you to make everyone into clones with an efficient enough Gambit setup that allows the player only need to press forward and on the analog stick and occasionally check to make sure they are going the right way.

    At the same time you can highly customize your party and restrict Gambits to tedious fare like buffing spells or emergency's like Use X-potion on Ally/HP/Critical and then issue combat commands on an individual basis and even modify gambits when the battle turns sour. Basically its a system I feel is only as fun as your imagination allows it to be. In many ways, its like II and VIII's system in terms of customization. I just feel that like its predecessors, many fans can't seem to grasp the idea of the systems customization options and proceed to go with making bland party's where everyone is clone of each other.

    Granted I don't believe the system is perfect and god knows it could use some improvements but for the most part; I felt the game is fun and its battle system is amazing when you try not to go all "munchkin" on it.

    I don't hate turn base and its not that I wish all future FF should be XII's system but rather I feel its silly to hate on it cause its not like previous installments, when in fact its nothing more than a modification of turn base. Granted, its hard to tell when you play the game on Active mode. Cause god knows when you're wandering through the Lhusu Mines and half a dozen skeletons knights spawn around you the whole battle becomes a cluster smurf and it comes down to your gambits to win the battle. I think its moments like these where I truly appreciated the battle system.

  4. #34
    Destroyer of Worlds DarkLadyNyara's Avatar
    Join Date
    Jan 2005
    Location
    Pandaemonium, the Castle of Hell
    Posts
    3,255

    Default

    Of the FFs that I've actually played, III is the only one whose class/advancement system I flat out don't like. I can't really put my finger on the exact reason, and it doesn't completely ruin the game for me, but something about it grates.

  5. #35
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    Wolf,

    I never thought your comments were directed at me, hell, mine weren't even directed at you, just those who were challenging bayman, quick to throw out old systems becaue of how "new" [/fanboy drooling] XII's is.

    But I'm sorry, my friend, but FFXII doesn't feel like an FF, hell, it doesn't even feel like a Matsuno or even an Ivalice team game. I mean c'mon, the guy who took the reigns hasn't been involved in an FF in like...20 years almost. This is not a debate, your opinion has no meaning, do not pass go, do not collect $200.

    j/k...

  6. #36
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,744
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Bolivar View Post
    Wolf,

    I never thought your comments were directed at me, hell, mine weren't even directed at you, just those who were challenging bayman, quick to throw out old systems becaue of how "new" [/fanboy drooling] XII's is.

    But I'm sorry, my friend, but FFXII doesn't feel like an FF, hell, it doesn't even feel like a Matsuno or even an Ivalice team game. I mean c'mon, the guy who took the reigns hasn't been involved in an FF in like...20 years almost. This is not a debate, your opinion has no meaning, do not pass go, do not collect $200.

    j/k...
    You ass...

  7. #37
    Funkadelic Jammer crazybayman's Avatar
    Join Date
    Mar 2005
    Location
    Currently, Hoth. Yes, Hoth.
    Posts
    2,037

    Default

    Quote Originally Posted by Bolivar View Post
    ^ Man, I agree with all that, I've put in more hours on FFXII than any other RPG except maybe DQVIII, I can't even believe how much better this game gets every time I play it, and I'm always finding new things to appreciate about this amazing application of a script with a fantastic translation almost unequaled voice acting, BUT!!!:

    It doesn't feel like a Final Fantasy.

    And that's something I've been saying since dizzay uno. And I think that's what Crazybayman was getting at. That, and let's not be so quick to condemn the past simply because its battle system wasn't as "progresssive" [/fanboy drooling] as the latest installment. And for the record, no, you can't play it like the older games. Well, you can, but you'd have to turn the ATB to its slowest setting just for it to be sustainable. But even that's doubtful.
    Well said!

    No one's hating on XII. It is a good game. I'm even playing through it again (when I get the chance). However, when it comes to the battle system, it doesn't quite feel like a FF.

    For me I find this especially so in the sense of enjoying a little bit of good ol' nostalgia.

    And I suppose we could all argue until we were blue in the face about "why I like this one more than that one", with rebuttal from someone else about why their opinion is wrong, and they should like the game for the same reason that person likes it.

    Its a farkin' crazy cycle I tell you!!!
    Last edited by crazybayman; 10-07-2008 at 12:18 PM.
    WICKED-AWESOME SIG.

  8. #38
    hhr1dluv's Avatar
    Join Date
    Jan 2005
    Location
    Wuthering Heights
    Posts
    315

    Default

    Of the FFs I've played, I would say that I dislike VIII's system the most...but that's probably because I'm stupid and I don't understand it...or I haven't played the game long enough to understand it.

    Also, these poll choices are really creative, Wolf! I enjoyed reading them.

    And....also...
    Quote Originally Posted by Wolf Kanno
    If you mean by "good story" that the cast has a gloomy main character with a dark secret, a cheerful young girl with ancient magical powers that the evil bad guys want, they both fall in love and every cutscene is so over the top in emotion; that it feels like a soap opera writer did it, then no XII doesn't have that. It didn't have an unnecessary love story that the plot decides to focus on more than the you know... the actual story. It had a cast that wasn't the standard cliche cast that has plagued the franchise since FFVI (no gloomier side characters with darker pasts, annoying cheerful little girls, and older gloomy females who acts like a "big sister" to the cast, nor a thick headed brawler whose heart is in the right place but has a few quirks but is lovable the same ).
    I would say that XII does still have these archetypes, though they aren't as extreme as they used to be.
    I, II, III, IV, V, VI, VII, VII: DoC, VII: CC, VIII, X, X-2, XII, KH, KH:CoM, Re:CoM, KHII, CT

  9. #39
    Memento Mori Site Contributor Wolf Kanno's Avatar
    Join Date
    Oct 2006
    Location
    Nowhere and Everywhere
    Posts
    19,744
    Articles
    60
    Blog Entries
    28
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by crazybayman View Post
    Well said!

    No one's hating on XII. It is a good game. I'm even playing through it again (when I get the chance). However, when it comes to the battle system, it doesn't quite feel like a FF.

    For me I find this especially so in the sense of enjoying a little bit of good ol' nostalgia.

    And I suppose we could all argue until we were blue in the face about "why I like this one more than that one", with rebuttal from someone else about why their opinion is wrong, and they should like the game for the same reason that person likes it.

    Its a farkin' crazy cycle I tell you!!!
    "Life is an endless waltz of war, peace, and revolution..."

    Though I may never understand this concept of XII not feeling like an FF (personally, its the first FF in a long time to feel like an FF to me since possibly FFIX) but we do all have our won opinion and I respect that. I just get annoyed when people thrash the battle system for sill reasons (you didn't, I was just preempting the deluge of XII haters I've dealt with in the XII forums who may take your comment as a sign to bash). Course if we all agreed their would be no point in discussing anything.

    Quote Originally Posted by hhr1dluv View Post
    Of the FFs I've played, I would say that I dislike VIII's system the most...but that's probably because I'm stupid and I don't understand it...or I haven't played the game long enough to understand it.

    Also, these poll choices are really creative, Wolf! I enjoyed reading them.

    And....also...
    Quote Originally Posted by Wolf Kanno
    If you mean by "good story" that the cast has a gloomy main character with a dark secret, a cheerful young girl with ancient magical powers that the evil bad guys want, they both fall in love and every cutscene is so over the top in emotion; that it feels like a soap opera writer did it, then no XII doesn't have that. It didn't have an unnecessary love story that the plot decides to focus on more than the you know... the actual story. It had a cast that wasn't the standard cliche cast that has plagued the franchise since FFVI (no gloomier side characters with darker pasts, annoying cheerful little girls, and older gloomy females who acts like a "big sister" to the cast, nor a thick headed brawler whose heart is in the right place but has a few quirks but is lovable the same ).
    I would say that XII does still have these archetypes, though they aren't as extreme as they used to be.
    Thanks for the compliment, I like abusing the polls.

    As for the archetypes, yes, I do know the game still utilizes them and I agree not to the extreme of other JRPG fare. I was just happy that this cast wasn't as blatantly obvious as previous installments. Many of the FFs started and after awhile abused the archetypes but I generally forgave them (except FFX ) cause in the course of the plot they outgrew the archetype and became their own person. I know that in the world of writing its difficult to create characters and scenario's and not reuse archetypes. I feel the test of a true writer is to take these old themes and make them into something unique and somewhat new. This is why I felt XII did such a good job storywise.

  10. #40

    Default

    I didn't really like Materia, simply because you'd be absolutely helpless magic wise once it's removed from a character.

    At least with systems like FFVI's you would still have the magic and stat bonuses that you gain from the espers even if you de-equipped them. With FFVII's if you de-equip them your character won't have the magic/skill anymore. It's kind of strange levelling up a lot of Materia on one character only to have them not have the magic/skills anymore one you remove them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •